#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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241
Scripts/Mobiles/Monsters/ML/Special/Meraktus.cs
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241
Scripts/Mobiles/Monsters/ML/Special/Meraktus.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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using Server.Engines.CannedEvil;
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namespace Server.Mobiles
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{
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[CorpseName( "the remains of Meraktus" )]
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public class Meraktus : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
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public override Type[] UniqueList{ get{ return new Type[] { typeof( Subdue ) }; } }
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public override Type[] SharedList{ get{ return new Type[] { }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( ArtifactLargeVase ),
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typeof( ArtifactVase ),
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typeof( MinotaurStatueDeed ) }; } }
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] {
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MonsterStatuetteType.Minotaur }; } }
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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[Constructable]
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public Meraktus()
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: base(AIType.AI_Melee)
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{
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Name = "Meraktus";
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Title = "the Tormented";
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Body = 263;
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BaseSoundID = 680;
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Hue = 0x835;
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SetStr( 1419, 1438 );
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SetDex( 309, 413 );
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SetInt( 129, 131 );
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SetHits( 4100, 4200 );
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SetDamage( 16, 30 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 65, 90 );
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SetResistance( ResistanceType.Fire, 65, 70 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 40, 60 );
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SetResistance( ResistanceType.Energy, 50, 55 );
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//SetSkill( SkillName.Meditation, Unknown );
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//SetSkill( SkillName.EvalInt, Unknown );
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//SetSkill( SkillName.Magery, Unknown );
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//SetSkill( SkillName.Poisoning, Unknown );
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SetSkill( SkillName.Anatomy, 0);
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SetSkill( SkillName.MagicResist, 107.0, 111.3 );
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SetSkill( SkillName.Tactics, 107.0, 117.0 );
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SetSkill( SkillName.Wrestling, 100.0, 105.0 );
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Fame = 70000;
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Karma = -70000;
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VirtualArmor = 28; // Don't know what it should be
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if ( Core.ML ) {
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PackResources(8);
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PackTalismans(5);
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}
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Timer.DelayCall(TimeSpan.FromSeconds(1), new TimerCallback(SpawnTormented));
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}
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public virtual void PackResources(int amount)
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{
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for (int i = 0; i < amount; i++)
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switch (Utility.Random(6))
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{
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case 0: PackItem(new Blight()); break;
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case 1: PackItem(new Scourge()); break;
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case 2: PackItem(new Taint()); break;
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case 3: PackItem(new Putrefication()); break;
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case 4: PackItem(new Corruption()); break;
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case 5: PackItem(new Muculent()); break;
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}
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}
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public virtual void PackTalismans(int amount)
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{
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int count = Utility.Random(amount);
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for (int i = 0; i < count; i++)
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PackItem(new RandomTalisman());
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Core.ML ) {
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c.DropItem( new MalletAndChisel() );
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switch ( Utility.Random( 3 ) )
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{
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case 0: c.DropItem( new MinotaurHedge() ); break;
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case 1: c.DropItem( new BonePile() ); break;
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case 2: c.DropItem( new LightYarn() ); break;
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}
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if ( Utility.RandomBool() )
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c.DropItem( new TormentedChains() );
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if ( Utility.RandomDouble() < 0.025 )
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c.DropItem(new CrimsonCincture());
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}
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}
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public override void GenerateLoot()
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{
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if ( Core.ML ) {
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AddLoot( LootPack.AosSuperBoss, 5 ); // Need to verify
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}
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}
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public override int Meat { get { return 2; } }
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public override int Hides { get { return 10; } }
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public override HideType HideType { get { return HideType.Regular; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public override int TreasureMapLevel{ get{ return 3; } }
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public override bool BardImmune{ get{ return true; } }
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public override bool Unprovokable{ get{ return true; } }
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public override bool Uncalmable { get { return true; } }
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (0.2 >= Utility.RandomDouble())
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Earthquake();
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}
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public void Earthquake()
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{
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Map map = this.Map;
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if (map == null)
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return;
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ArrayList targets = new ArrayList();
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foreach (Mobile m in this.GetMobilesInRange(8))
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{
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if (m == this || !CanBeHarmful(m))
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continue;
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if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team))
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targets.Add(m);
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else if (m.Player)
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targets.Add(m);
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}
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PlaySound(0x2F3);
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = (Mobile)targets[i];
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if( m != null && !m.Deleted && m is PlayerMobile )
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{
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PlayerMobile pm = m as PlayerMobile;
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if(pm != null && pm.Mounted)
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{
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pm.Mount.Rider=null;
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}
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}
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double damage = m.Hits * 0.6;//was .6
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if (damage < 10.0)
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damage = 10.0;
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else if (damage > 75.0)
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damage = 75.0;
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DoHarmful(m);
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AOS.Damage(m, this, (int)damage, 100, 0, 0, 0, 0);
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if (m.Alive && m.Body.IsHuman && !m.Mounted)
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m.Animate(20, 7, 1, true, false, 0); // take hit
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}
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}
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public Meraktus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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#region SpawnHelpers
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public void SpawnTormented()
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{
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BaseCreature spawna = new TormentedMinotaur();
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spawna.MoveToWorld(Location, Map);
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BaseCreature spawnb = new TormentedMinotaur();
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spawnb.MoveToWorld(Location, Map);
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BaseCreature spawnc = new TormentedMinotaur();
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spawnc.MoveToWorld(Location, Map);
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BaseCreature spawnd = new TormentedMinotaur();
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spawnd.MoveToWorld(Location, Map);
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}
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#endregion
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}
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}
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