#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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77
Scripts/Mobiles/Monsters/ML/Twisted Weald/Silk.cs
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77
Scripts/Mobiles/Monsters/ML/Twisted Weald/Silk.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Silk corpse" )]
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public class Silk : GiantBlackWidow
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{
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[Constructable]
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public Silk()
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{
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IsParagon = true;
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Name = "Silk";
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Hue = 0x47E;
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SetStr( 80, 131 );
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SetDex( 126, 156 );
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SetInt( 63, 102 );
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SetHits( 279, 378 );
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SetStam( 126, 156 );
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SetMana( 63, 102 );
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SetDamage( 15, 22 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 30, 39 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 70, 76 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.Wrestling, 114.1, 123.7 );
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SetSkill( SkillName.Tactics, 102.6, 118.3 );
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SetSkill( SkillName.MagicResist, 78.6, 94.8 );
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SetSkill( SkillName.Anatomy, 81.3, 105.7 );
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SetSkill( SkillName.Poisoning, 106.0, 119.2 );
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Fame = 18900;
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Karma = -18900;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public Silk( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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