#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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73
Scripts/Mobiles/Monsters/Mammal/Melee/HellHound.cs
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73
Scripts/Mobiles/Monsters/Mammal/Melee/HellHound.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a hell hound corpse" )]
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public class HellHound : BaseCreature
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{
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[Constructable]
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public HellHound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell hound";
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Body = 98;
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BaseSoundID = 229;
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SetStr( 102, 150 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetHits( 66, 125 );
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SetDamage( 11, 17 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Fire, 80 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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Fame = 3400;
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Karma = -3400;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 85.5;
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PackItem( new SulfurousAsh( 5 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } }
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public HellHound( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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145
Scripts/Mobiles/Monsters/Mammal/Melee/VorpalBunny.cs
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145
Scripts/Mobiles/Monsters/Mammal/Melee/VorpalBunny.cs
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using System;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a vorpal bunny corpse" )]
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public class VorpalBunny : BaseCreature
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{
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[Constructable]
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public VorpalBunny() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a vorpal bunny";
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Body = 205;
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Hue = 0x480;
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SetStr( 15 );
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SetDex( 2000 );
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SetInt( 1000 );
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SetHits( 2000 );
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SetStam( 500 );
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SetMana( 0 );
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SetDamage( 1 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetSkill( SkillName.MagicResist, 200.0 );
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SetSkill( SkillName.Tactics, 5.0 );
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SetSkill( SkillName.Wrestling, 5.0 );
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Fame = 1000;
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Karma = 0;
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VirtualArmor = 4;
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int carrots = Utility.RandomMinMax( 5, 10 );
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PackItem( new Carrot( carrots ) );
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if ( Utility.Random( 5 ) == 0 )
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PackItem( new BrightlyColoredEggs() );
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PackStatue();
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DelayBeginTunnel();
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Rich, 2 );
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}
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public class BunnyHole : Item
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{
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public BunnyHole() : base( 0x913 )
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{
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Movable = false;
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Hue = 1;
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Name = "a mysterious rabbit hole";
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Timer.DelayCall( TimeSpan.FromSeconds( 40.0 ), new TimerCallback( Delete ) );
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}
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public BunnyHole( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Delete();
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}
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}
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public virtual void DelayBeginTunnel()
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{
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Timer.DelayCall( TimeSpan.FromMinutes( 3.0 ), new TimerCallback( BeginTunnel ) );
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}
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public virtual void BeginTunnel()
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{
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if ( Deleted )
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return;
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new BunnyHole().MoveToWorld( Location, Map );
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Frozen = true;
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Say( "* The bunny begins to dig a tunnel back to its underground lair *" );
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PlaySound( 0x247 );
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Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( Delete ) );
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 1; } }
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public override bool BardImmune{ get{ return !Core.AOS; } }
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public VorpalBunny( Serial serial ) : base( serial )
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{
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}
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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DelayBeginTunnel();
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}
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}
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}
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