#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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84
Scripts/Mobiles/Monsters/Misc/Magic/DarkWisp.cs
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84
Scripts/Mobiles/Monsters/Misc/Magic/DarkWisp.cs
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using System;
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using Server;
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using Server.Misc;
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using Server.Items;
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using Server.Factions;
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namespace Server.Mobiles
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{
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[CorpseName( "a wisp corpse" )]
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public class DarkWisp : BaseCreature
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Wisp; } }
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public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
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public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
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[Constructable]
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public DarkWisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a wisp";
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Body = 165;
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BaseSoundID = 466;
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SetStr( 196, 225 );
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SetDex( 196, 225 );
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SetInt( 196, 225 );
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SetHits( 118, 135 );
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SetDamage( 17, 18 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Energy, 50 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 20, 40 );
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SetResistance( ResistanceType.Cold, 10, 30 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetResistance( ResistanceType.Energy, 50, 70 );
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SetSkill( SkillName.EvalInt, 80.0 );
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SetSkill( SkillName.Magery, 80.0 );
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SetSkill( SkillName.MagicResist, 80.0 );
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SetSkill( SkillName.Tactics, 80.0 );
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SetSkill( SkillName.Wrestling, 80.0 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 40;
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AddItem( new LightSource() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public DarkWisp( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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148
Scripts/Mobiles/Monsters/Misc/Magic/EtherealWarrior.cs
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148
Scripts/Mobiles/Monsters/Misc/Magic/EtherealWarrior.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Gumps;
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namespace Server.Mobiles
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{
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[CorpseName( "an ethereal warrior corpse" )]
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public class EtherealWarrior : BaseCreature
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{
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public override bool InitialInnocent{ get{ return true; } }
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[Constructable]
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public EtherealWarrior() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "ethereal warrior" );
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Body = 123;
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SetStr( 586, 785 );
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SetDex( 177, 255 );
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SetInt( 351, 450 );
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SetHits( 352, 471 );
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SetDamage( 13, 19 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 80, 90 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.Anatomy, 50.1, 75.0 );
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SetSkill( SkillName.EvalInt, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 99.1, 100.0 );
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SetSkill( SkillName.Meditation, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 90.1, 100.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.Wrestling, 97.6, 100.0 );
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Fame = 7000;
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Karma = 7000;
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VirtualArmor = 120;
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}
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public override int TreasureMapLevel{ get{ return Core.AOS ? 5 : 0; } }
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 3 );
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AddLoot( LootPack.Gems );
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}
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private DateTime m_NextResurrect;
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private static TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
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public override void OnMovement(Mobile from, Point3D oldLocation)
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{
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if (!from.Alive && (from is PlayerMobile))
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{
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if (!from.Frozen && (DateTime.UtcNow >= m_NextResurrect) && InRange(from, 4) && !InRange(oldLocation, 4) && InLOS(from))
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{
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m_NextResurrect = DateTime.UtcNow + ResurrectDelay;
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if (!from.Criminal && (from.Kills < 5) && (from.Karma > 0))
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{
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if (from.Map != null && from.Map.CanFit(from.Location, 16, false, false))
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{
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Direction = GetDirectionTo(from);
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from.PlaySound(0x1F2);
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from.FixedEffect(0x376A, 10, 16);
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from.CloseGump(typeof(ResurrectGump));
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from.SendGump(new ResurrectGump(from, ResurrectMessage.Healer));
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}
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}
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}
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}
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override int Feathers{ get{ return 100; } }
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public override int GetAngerSound()
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{
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return 0x2F8;
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}
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public override int GetIdleSound()
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{
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return 0x2F8;
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}
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public override int GetAttackSound()
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{
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return Utility.Random( 0x2F5, 2 );
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}
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public override int GetHurtSound()
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{
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return 0x2F9;
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}
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public override int GetDeathSound()
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{
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return 0x2F7;
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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defender.Damage( Utility.Random( 10, 10 ), this );
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defender.Stam -= Utility.Random( 10, 10 );
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defender.Mana -= Utility.Random( 10, 10 );
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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attacker.Damage( Utility.Random( 10, 10 ), this );
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attacker.Stam -= Utility.Random( 10, 10 );
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attacker.Mana -= Utility.Random( 10, 10 );
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}
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public EtherealWarrior( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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91
Scripts/Mobiles/Monsters/Misc/Magic/Pixie.cs
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91
Scripts/Mobiles/Monsters/Misc/Magic/Pixie.cs
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using System;
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using Server;
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using Server.Misc;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a pixie corpse" )]
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public class Pixie : BaseCreature
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{
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public override bool InitialInnocent{ get{ return true; } }
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[Constructable]
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public Pixie() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "pixie" );
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Body = 128;
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BaseSoundID = 0x467;
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SetStr( 21, 30 );
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SetDex( 301, 400 );
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SetInt( 201, 250 );
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SetHits( 13, 18 );
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SetDamage( 9, 15 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 80, 90 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.EvalInt, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.Meditation, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 100.5, 150.0 );
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SetSkill( SkillName.Tactics, 10.1, 20.0 );
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SetSkill( SkillName.Wrestling, 10.1, 12.5 );
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Fame = 7000;
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Karma = 7000;
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VirtualArmor = 100;
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if ( 0.02 > Utility.RandomDouble() )
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PackStatue();
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.LowScrolls );
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AddLoot( LootPack.Gems, 2 );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.35 )
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c.DropItem( new PixieLeg() );
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}
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public override HideType HideType{ get{ return HideType.Spined; } }
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public override int Hides{ get{ return 5; } }
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public override int Meat{ get{ return 1; } }
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public Pixie( Serial serial ) : base( serial )
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{
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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81
Scripts/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs
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81
Scripts/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a wisp corpse" )]
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public class ShadowWisp : BaseCreature
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{
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[Constructable]
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public ShadowWisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.3, 0.6 )
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{
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Name = "a shadow wisp";
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Body = 165;
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BaseSoundID = 466;
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SetStr( 16, 40 );
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SetDex( 16, 45 );
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SetInt( 11, 25 );
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SetHits( 10, 24 );
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SetDamage( 5, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15, 20 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetResistance( ResistanceType.Energy, 15, 20 );
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SetSkill( SkillName.EvalInt, 40.0 );
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SetSkill( SkillName.Magery, 50.0 );
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SetSkill( SkillName.Meditation, 40.0 );
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SetSkill( SkillName.MagicResist, 10.0 );
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SetSkill( SkillName.Tactics, 0.1, 15.0 );
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SetSkill( SkillName.Wrestling, 25.1, 40.0 );
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Fame = 500;
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VirtualArmor = 18;
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AddItem( new LightSource() );
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switch ( Utility.Random( 10 ))
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{
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case 0: PackItem( new LeftArm() ); break;
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case 1: PackItem( new RightArm() ); break;
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case 2: PackItem( new Torso() ); break;
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case 3: PackItem( new Bone() ); break;
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case 4: PackItem( new RibCage() ); break;
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case 5: PackItem( new RibCage() ); break;
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case 6: PackItem( new BonePile() ); break;
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case 7: PackItem( new BonePile() ); break;
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case 8: PackItem( new BonePile() ); break;
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case 9: PackItem( new BonePile() ); break;
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}
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}
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public ShadowWisp( Serial serial ) : base( serial )
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{
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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87
Scripts/Mobiles/Monsters/Misc/Magic/Wisp.cs
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87
Scripts/Mobiles/Monsters/Misc/Magic/Wisp.cs
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using System;
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using Server;
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using Server.Misc;
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using Server.Items;
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using Server.Factions;
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namespace Server.Mobiles
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{
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[CorpseName( "a wisp corpse" )]
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public class Wisp : BaseCreature
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Wisp; } }
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public override Faction FactionAllegiance{ get{ return CouncilOfMages.Instance; } }
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public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Hero; } }
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public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
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[Constructable]
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public Wisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a wisp";
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Body = 58;
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BaseSoundID = 466;
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SetStr( 196, 225 );
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SetDex( 196, 225 );
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SetInt( 196, 225 );
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SetHits( 118, 135 );
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SetDamage( 17, 18 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Energy, 50 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 20, 40 );
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SetResistance( ResistanceType.Cold, 10, 30 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetResistance( ResistanceType.Energy, 50, 70 );
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SetSkill( SkillName.EvalInt, 80.0 );
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SetSkill( SkillName.Magery, 80.0 );
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SetSkill( SkillName.MagicResist, 80.0 );
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SetSkill( SkillName.Tactics, 80.0 );
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SetSkill( SkillName.Wrestling, 80.0 );
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Fame = 4000;
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Karma = 0;
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VirtualArmor = 40;
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if ( Core.ML && Utility.RandomDouble() < .33 )
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PackItem( Engines.Plants.Seed.RandomPeculiarSeed(3) );
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AddItem( new LightSource() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public Wisp( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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