#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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123
Scripts/Mobiles/Monsters/Misc/Melee/BladeSpirits.cs
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123
Scripts/Mobiles/Monsters/Misc/Melee/BladeSpirits.cs
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using System;
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using System.Collections;
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using Server.Misc;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a blade spirit corpse" )]
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public class BladeSpirits : BaseCreature
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{
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public override bool DeleteCorpseOnDeath { get { return Core.AOS; } }
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public override bool IsHouseSummonable { get { return true; } }
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public override double DispelDifficulty { get { return 0.0; } }
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public override double DispelFocus { get { return 20.0; } }
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public override double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly )
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{
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return ( m.Str + m.Skills[SkillName.Tactics].Value ) / Math.Max( GetDistanceToSqrt( m ), 1.0 );
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}
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[Constructable]
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public BladeSpirits()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
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{
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Name = "a blade spirit";
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Body = 574;
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SetStr( 150 );
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SetDex( 150 );
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SetInt( 100 );
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SetHits( ( Core.SE ) ? 160 : 80 );
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SetStam( 250 );
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SetMana( 0 );
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SetDamage( 10, 14 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Poison, 20 );
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SetDamageType( ResistanceType.Energy, 20 );
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SetResistance( ResistanceType.Physical, 30, 40 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 70.0 );
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SetSkill( SkillName.Tactics, 90.0 );
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SetSkill( SkillName.Wrestling, 90.0 );
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Fame = 0;
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Karma = 0;
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VirtualArmor = 40;
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ControlSlots = ( Core.SE ) ? 2 : 1;
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override int GetAngerSound()
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{
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return 0x23A;
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}
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public override int GetAttackSound()
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{
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return 0x3B8;
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}
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public override int GetHurtSound()
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{
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return 0x23A;
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}
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public override void OnThink()
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{
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if ( Core.SE && Summoned )
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{
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ArrayList spirtsOrVortexes = new ArrayList();
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foreach ( Mobile m in GetMobilesInRange( 5 ) )
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{
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if ( m is EnergyVortex || m is BladeSpirits )
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{
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if ( ( (BaseCreature) m ).Summoned )
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spirtsOrVortexes.Add( m );
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}
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}
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while ( spirtsOrVortexes.Count > 6 )
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{
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int index = Utility.Random( spirtsOrVortexes.Count );
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Dispel( ( (Mobile) spirtsOrVortexes[index] ) );
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spirtsOrVortexes.RemoveAt( index );
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}
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}
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base.OnThink();
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}
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public BladeSpirits( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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