#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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232
Scripts/Mobiles/Monsters/Misc/Melee/Golem.cs
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232
Scripts/Mobiles/Monsters/Misc/Melee/Golem.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a golem corpse" )]
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public class Golem : BaseCreature
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{
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private bool m_Stunning;
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public override bool IsScaredOfScaryThings{ get{ return false; } }
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public override bool IsScaryToPets{ get{ return true; } }
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public override bool IsBondable{ get{ return false; } }
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public override FoodType FavoriteFood { get { return FoodType.None; } }
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public override bool CanBeDistracted { get { return false; } }
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[Constructable]
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public Golem() : this( false, 1.0 )
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{
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}
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[Constructable]
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public Golem( bool summoned, double scalar ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Name = "a golem";
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Body = 752;
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if ( summoned )
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Hue = 2101;
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SetStr( (int)(251*scalar), (int)(350*scalar) );
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SetDex( (int)(76*scalar), (int)(100*scalar) );
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SetInt( (int)(101*scalar), (int)(150*scalar) );
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SetHits( (int)(151*scalar), (int)(210*scalar) );
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SetDamage( (int)(13*scalar), (int)(24*scalar) );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, (int)(35*scalar), (int)(55*scalar) );
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if ( summoned )
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SetResistance( ResistanceType.Fire, (int)(50*scalar), (int)(60*scalar) );
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else
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SetResistance( ResistanceType.Fire, (int)(100*scalar) );
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SetResistance( ResistanceType.Cold, (int)(10*scalar), (int)(30*scalar) );
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SetResistance( ResistanceType.Poison, (int)(10*scalar), (int)(25*scalar) );
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SetResistance( ResistanceType.Energy, (int)(30*scalar), (int)(40*scalar) );
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SetSkill( SkillName.MagicResist, (150.1*scalar), (190.0*scalar) );
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SetSkill( SkillName.Tactics, (60.1*scalar), (100.0*scalar) );
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SetSkill( SkillName.Wrestling, (60.1*scalar), (100.0*scalar) );
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if ( summoned )
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{
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Fame = 10;
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Karma = 10;
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}
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else
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{
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Fame = 3500;
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Karma = -3500;
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}
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if ( !summoned )
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{
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PackItem( new IronIngot( Utility.RandomMinMax( 13, 21 ) ) );
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if ( 0.1 > Utility.RandomDouble() )
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PackItem( new PowerCrystal() );
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if ( 0.15 > Utility.RandomDouble() )
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PackItem( new ClockworkAssembly() );
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if ( 0.2 > Utility.RandomDouble() )
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PackItem( new ArcaneGem() );
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if ( 0.25 > Utility.RandomDouble() )
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PackItem( new Gears() );
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}
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ControlSlots = 3;
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( 0.05 > Utility.RandomDouble() )
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{
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if ( !IsParagon )
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{
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if ( 0.75 > Utility.RandomDouble() )
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c.DropItem( DawnsMusicGear.RandomCommon );
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else
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c.DropItem( DawnsMusicGear.RandomUncommon );
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}
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else
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c.DropItem( DawnsMusicGear.RandomRare );
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}
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}
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public override bool DeleteOnRelease{ get{ return true; } }
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public override int GetAngerSound()
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{
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return 541;
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}
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public override int GetIdleSound()
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{
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if ( !Controlled )
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return 542;
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return base.GetIdleSound();
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}
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public override int GetDeathSound()
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{
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if ( !Controlled )
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return 545;
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return base.GetDeathSound();
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}
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public override int GetAttackSound()
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{
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return 562;
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}
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public override int GetHurtSound()
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{
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if ( Controlled )
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return 320;
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return base.GetHurtSound();
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}
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public override bool AutoDispel{ get{ return !Controlled; } }
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public override bool BleedImmune{ get{ return true; } }
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( !m_Stunning && 0.3 > Utility.RandomDouble() )
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{
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m_Stunning = true;
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defender.Animate( 21, 6, 1, true, false, 0 );
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this.PlaySound( 0xEE );
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defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!" );
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BaseWeapon weapon = this.Weapon as BaseWeapon;
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if ( weapon != null )
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weapon.OnHit( this, defender );
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if ( defender.Alive )
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{
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defender.Frozen = true;
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Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( Recover_Callback ), defender );
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}
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}
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}
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private void Recover_Callback( object state )
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{
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Mobile defender = state as Mobile;
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if ( defender != null )
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{
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defender.Frozen = false;
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defender.Combatant = null;
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defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You recover your senses." );
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}
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m_Stunning = false;
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}
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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if ( Controlled || Summoned )
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{
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Mobile master = ( this.ControlMaster );
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if ( master == null )
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master = this.SummonMaster;
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if ( master != null && master.Player && master.Map == this.Map && master.InRange( Location, 20 ) )
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{
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if ( master.Mana >= amount )
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{
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master.Mana -= amount;
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}
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else
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{
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amount -= master.Mana;
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master.Mana = 0;
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master.Damage( amount );
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}
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}
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}
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base.OnDamage( amount, from, willKill );
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}
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public override bool BardImmune{ get{ return !Core.AOS || Controlled; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public Golem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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