#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,78 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ore elemental corpse" )]
public class AgapiteElemental : BaseCreature
{
[Constructable]
public AgapiteElemental() : this( 2 )
{
}
[Constructable]
public AgapiteElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an agapite elemental";
Body = 107;
BaseSoundID = 268;
SetStr( 226, 255 );
SetDex( 126, 145 );
SetInt( 71, 92 );
SetHits( 136, 153 );
SetDamage( 28 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
Item ore = new AgapiteOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override bool BleedImmune{ get{ return true; } }
public override bool AutoDispel{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public AgapiteElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,80 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ore elemental corpse" )]
public class BronzeElemental : BaseCreature
{
[Constructable]
public BronzeElemental() : this( 2 )
{
}
[Constructable]
public BronzeElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
// TODO: Gas attack
Name = "a bronze elemental";
Body = 108;
BaseSoundID = 268;
SetStr( 226, 255 );
SetDex( 126, 145 );
SetInt( 71, 92 );
SetHits( 136, 153 );
SetDamage( 9, 16 );
SetDamageType( ResistanceType.Physical, 30 );
SetDamageType( ResistanceType.Fire, 70 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 70, 80 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 29;
Item ore = new BronzeOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override bool BleedImmune{ get{ return true; } }
public override bool AutoDispel{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public BronzeElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,83 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ore elemental corpse" )]
public class CopperElemental : BaseCreature
{
[Constructable]
public CopperElemental() : this( 2 )
{
}
[Constructable]
public CopperElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a copper elemental";
Body = 109;
BaseSoundID = 268;
SetStr( 226, 255 );
SetDex( 126, 145 );
SetInt( 71, 92 );
SetHits( 136, 153 );
SetDamage( 9, 16 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 4800;
Karma = -4800;
VirtualArmor = 26;
Item ore = new CopperOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override bool BleedImmune{ get{ return true; } }
public override bool AutoDispel{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public override void CheckReflect( Mobile caster, ref bool reflect )
{
reflect = true; // Every spell is reflected back to the caster
}
public CopperElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,78 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ore elemental corpse" )]
public class DullCopperElemental : BaseCreature
{
[Constructable]
public DullCopperElemental() : this( 2 )
{
}
[Constructable]
public DullCopperElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dull copper elemental";
Body = 110;
BaseSoundID = 268;
SetStr( 226, 255 );
SetDex( 126, 145 );
SetInt( 71, 92 );
SetHits( 136, 153 );
SetDamage( 9, 16 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 20;
Item ore = new DullCopperOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public DullCopperElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,78 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ore elemental corpse" )]
public class GoldenElemental : BaseCreature
{
[Constructable]
public GoldenElemental() : this( 2 )
{
}
[Constructable]
public GoldenElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a golden elemental";
Body = 166;
BaseSoundID = 268;
SetStr( 226, 255 );
SetDex( 126, 145 );
SetInt( 71, 92 );
SetHits( 136, 153 );
SetDamage( 9, 16 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 60, 75 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 60;
Item ore = new GoldOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public GoldenElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,101 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ore elemental corpse" )]
public class ShadowIronElemental : BaseCreature
{
[Constructable]
public ShadowIronElemental() : this( 2 )
{
}
[Constructable]
public ShadowIronElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shadow iron elemental";
Body = 111;
BaseSoundID = 268;
SetStr( 226, 255 );
SetDex( 126, 145 );
SetInt( 71, 92 );
SetHits( 136, 153 );
SetDamage( 9, 16 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 23;
Item ore = new ShadowIronOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override bool BreathImmune{ get{ return true; } }
public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
{
if ( from is BaseCreature )
{
BaseCreature bc = (BaseCreature)from;
if ( bc.Controlled || bc.BardTarget == this )
damage = 0; // Immune to pets and provoked creatures
}
}
public override void AlterDamageScalarFrom( Mobile caster, ref double scalar )
{
scalar = 0.0; // Immune to magic
}
public override void AlterSpellDamageFrom( Mobile from, ref int damage )
{
damage = 0;
}
public ShadowIronElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,98 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ore elemental corpse" )]
public class ValoriteElemental : BaseCreature
{
[Constructable]
public ValoriteElemental() : this( 2 )
{
}
[Constructable]
public ValoriteElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
// TODO: Gas attack
Name = "a valorite elemental";
Body = 112;
BaseSoundID = 268;
SetStr( 226, 255 );
SetDex( 126, 145 );
SetInt( 71, 92 );
SetHits( 136, 153 );
SetDamage( 28 );
SetDamageType( ResistanceType.Physical, 25 );
SetDamageType( ResistanceType.Fire, 25 );
SetDamageType( ResistanceType.Cold, 25 );
SetDamageType( ResistanceType.Energy, 25 );
SetResistance( ResistanceType.Physical, 65, 75 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 38;
Item ore = new ValoriteOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Gems, 4 );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
{
if ( from is BaseCreature )
{
BaseCreature bc = (BaseCreature)from;
if ( bc.Controlled || bc.BardTarget == this )
damage = 0; // Immune to pets and provoked creatures
}
}
public override void CheckReflect( Mobile caster, ref bool reflect )
{
reflect = true; // Every spell is reflected back to the caster
}
public ValoriteElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,79 @@
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ore elemental corpse" )]
public class VeriteElemental : BaseCreature
{
[Constructable]
public VeriteElemental() : this( 2 )
{
}
[Constructable]
public VeriteElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a verite elemental";
Body = 113;
BaseSoundID = 268;
SetStr( 226, 255 );
SetDex( 126, 145 );
SetInt( 71, 92 );
SetHits( 136, 153 );
SetDamage( 9, 16 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 35;
Item ore = new VeriteOre( oreAmount );
ore.ItemID = 0x19B9;
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Gems, 2 );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public VeriteElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}