#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ore elemental corpse" )]
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public class DullCopperElemental : BaseCreature
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{
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[Constructable]
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public DullCopperElemental() : this( 2 )
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{
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}
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[Constructable]
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public DullCopperElemental( int oreAmount ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dull copper elemental";
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Body = 110;
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BaseSoundID = 268;
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SetStr( 226, 255 );
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SetDex( 126, 145 );
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SetInt( 71, 92 );
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SetHits( 136, 153 );
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SetDamage( 9, 16 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 30, 40 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 50.1, 95.0 );
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SetSkill( SkillName.Tactics, 60.1, 100.0 );
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SetSkill( SkillName.Wrestling, 60.1, 100.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 20;
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Item ore = new DullCopperOre( oreAmount );
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ore.ItemID = 0x19B9;
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PackItem( ore );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Gems, 2 );
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}
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public override bool AutoDispel{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public DullCopperElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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