#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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75
Scripts/Mobiles/Monsters/Plant/Magic/Reaper.cs
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75
Scripts/Mobiles/Monsters/Plant/Magic/Reaper.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a reapers corpse" )]
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public class Reaper : BaseCreature
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{
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[Constructable]
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public Reaper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a reaper";
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Body = 47;
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BaseSoundID = 442;
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SetStr( 66, 215 );
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SetDex( 66, 75 );
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SetInt( 101, 250 );
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SetHits( 40, 129 );
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SetStam( 0 );
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SetDamage( 9, 11 );
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Poison, 20 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 15, 25 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.EvalInt, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 100.1, 125.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 50.1, 60.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 40;
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PackItem( new Log( 10 ) );
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PackItem( new MandrakeRoot( 5 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public override int TreasureMapLevel{ get{ return 2; } }
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public override bool DisallowAllMoves{ get{ return true; } }
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public Reaper( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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144
Scripts/Mobiles/Monsters/Plant/Melee/BogThing.cs
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144
Scripts/Mobiles/Monsters/Plant/Melee/BogThing.cs
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@ -0,0 +1,144 @@
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using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a plant corpse" )]
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public class BogThing : BaseCreature
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{
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[Constructable]
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public BogThing() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
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{
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Name = "a bog thing";
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Body = 780;
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SetStr( 801, 900 );
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SetDex( 46, 65 );
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SetInt( 36, 50 );
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SetHits( 481, 540 );
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SetMana( 0 );
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SetDamage( 10, 23 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Poison, 40 );
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SetResistance( ResistanceType.Physical, 30, 40 );
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SetResistance( ResistanceType.Fire, 20, 25 );
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SetResistance( ResistanceType.Cold, 10, 15 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 20, 25 );
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SetSkill( SkillName.MagicResist, 90.1, 95.0 );
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SetSkill( SkillName.Tactics, 70.1, 85.0 );
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SetSkill( SkillName.Wrestling, 65.1, 80.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 28;
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if ( 0.25 > Utility.RandomDouble() )
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PackItem( new Board( 10 ) );
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else
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PackItem( new Log( 10 ) );
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PackReg( 3 );
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PackItem( new Engines.Plants.Seed() );
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PackItem( new Engines.Plants.Seed() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average, 2 );
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}
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public override bool BardImmune{ get{ return !Core.AOS; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public BogThing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public void SpawnBogling( Mobile m )
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{
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Map map = this.Map;
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if ( map == null )
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return;
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Bogling spawned = new Bogling();
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spawned.Team = this.Team;
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bool validLocation = false;
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Point3D loc = this.Location;
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for ( int j = 0; !validLocation && j < 10; ++j )
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{
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int x = X + Utility.Random( 3 ) - 1;
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int y = Y + Utility.Random( 3 ) - 1;
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int z = map.GetAverageZ( x, y );
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if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
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loc = new Point3D( x, y, Z );
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else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
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loc = new Point3D( x, y, z );
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}
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spawned.MoveToWorld( loc, map );
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spawned.Combatant = m;
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}
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public void EatBoglings()
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{
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ArrayList toEat = new ArrayList();
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foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
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{
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if ( m is Bogling )
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toEat.Add( m );
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}
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if ( toEat.Count > 0 )
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{
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PlaySound( Utility.Random( 0x3B, 2 ) ); // Eat sound
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foreach ( Mobile m in toEat )
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{
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Hits += (m.Hits / 2);
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m.Delete();
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}
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}
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if ( this.Hits > (this.HitsMax / 4) )
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{
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if ( 0.25 >= Utility.RandomDouble() )
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SpawnBogling( attacker );
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}
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else if ( 0.25 >= Utility.RandomDouble() )
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{
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EatBoglings();
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}
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}
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}
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}
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69
Scripts/Mobiles/Monsters/Plant/Melee/Bogling.cs
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69
Scripts/Mobiles/Monsters/Plant/Melee/Bogling.cs
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@ -0,0 +1,69 @@
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a plant corpse" )]
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public class Bogling : BaseCreature
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{
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[Constructable]
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public Bogling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bogling";
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Body = 779;
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BaseSoundID = 422;
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SetStr( 96, 120 );
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SetDex( 91, 115 );
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SetInt( 21, 45 );
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SetHits( 58, 72 );
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SetDamage( 5, 7 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetResistance( ResistanceType.Energy, 15, 25 );
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SetSkill( SkillName.MagicResist, 75.1, 100.0 );
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SetSkill( SkillName.Tactics, 55.1, 80.0 );
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SetSkill( SkillName.Wrestling, 55.1, 75.0 );
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Fame = 450;
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Karma = -450;
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VirtualArmor = 28;
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PackItem( new Log( 4 ) );
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PackItem( new Engines.Plants.Seed() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override int Hides{ get{ return 6; } }
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public override int Meat{ get{ return 1; } }
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public Bogling( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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79
Scripts/Mobiles/Monsters/Plant/Melee/Corpser.cs
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79
Scripts/Mobiles/Monsters/Plant/Melee/Corpser.cs
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@ -0,0 +1,79 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a corpser corpse" )]
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public class Corpser : BaseCreature
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{
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[Constructable]
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public Corpser() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a corpser";
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Body = 8;
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BaseSoundID = 684;
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SetStr( 156, 180 );
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SetDex( 26, 45 );
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SetInt( 26, 40 );
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SetHits( 94, 108 );
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SetMana( 0 );
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SetDamage( 10, 23 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Poison, 40 );
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SetResistance( ResistanceType.Physical, 15, 20 );
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SetResistance( ResistanceType.Fire, 15, 25 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 45.1, 60.0 );
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 18;
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if ( 0.25 > Utility.RandomDouble() )
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PackItem( new Board( 10 ) );
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else
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PackItem( new Log( 10 ) );
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PackItem( new MandrakeRoot( 3 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
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public override bool DisallowAllMoves{ get{ return true; } }
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public Corpser( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 352 )
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BaseSoundID = 684;
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}
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}
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}
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76
Scripts/Mobiles/Monsters/Plant/Melee/Quagmire.cs
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76
Scripts/Mobiles/Monsters/Plant/Melee/Quagmire.cs
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@ -0,0 +1,76 @@
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a quagmire corpse" )]
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public class Quagmire : BaseCreature
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{
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[Constructable]
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public Quagmire() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Name = "a quagmire";
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Body = 789;
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BaseSoundID = 352;
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SetStr( 101, 130 );
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SetDex( 66, 85 );
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SetInt( 31, 55 );
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SetHits( 91, 105 );
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SetDamage( 10, 14 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Poison, 40 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 65.1, 75.0 );
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SetSkill( SkillName.Tactics, 50.1, 60.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 32;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override int GetAngerSound()
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{
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return 353;
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override double HitPoisonChance{ get{ return 0.1; } }
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public Quagmire( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == -1 )
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BaseSoundID = 352;
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}
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}
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}
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69
Scripts/Mobiles/Monsters/Plant/Melee/SwampTentacle.cs
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69
Scripts/Mobiles/Monsters/Plant/Melee/SwampTentacle.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a swamp tentacle corpse" )]
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public class SwampTentacle : BaseCreature
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{
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[Constructable]
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public SwampTentacle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a swamp tentacle";
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Body = 66;
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BaseSoundID = 352;
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SetStr( 96, 120 );
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SetDex( 66, 85 );
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SetInt( 16, 30 );
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SetHits( 58, 72 );
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SetMana( 0 );
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SetDamage( 6, 12 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Poison, 60 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 60, 80 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 65.1, 80.0 );
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SetSkill( SkillName.Wrestling, 65.1, 80.0 );
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 28;
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PackReg( 3 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public SwampTentacle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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||||
}
|
||||
}
|
||||
}
|
||||
71
Scripts/Mobiles/Monsters/Plant/Melee/WhippingVine.cs
Normal file
71
Scripts/Mobiles/Monsters/Plant/Melee/WhippingVine.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a whipping vine corpse" )]
|
||||
public class WhippingVine : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public WhippingVine() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a whipping vine";
|
||||
Body = 8;
|
||||
Hue = 0x851;
|
||||
BaseSoundID = 352;
|
||||
|
||||
SetStr( 251, 300 );
|
||||
SetDex( 76, 100 );
|
||||
SetInt( 26, 40 );
|
||||
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 7, 25 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 70 );
|
||||
SetDamageType( ResistanceType.Poison, 30 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 75, 85 );
|
||||
SetResistance( ResistanceType.Fire, 15, 25 );
|
||||
SetResistance( ResistanceType.Cold, 15, 25 );
|
||||
SetResistance( ResistanceType.Poison, 75, 85 );
|
||||
SetResistance( ResistanceType.Energy, 35, 45 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 70.0 );
|
||||
SetSkill( SkillName.Tactics, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 70.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
VirtualArmor = 45;
|
||||
|
||||
PackReg( 3 );
|
||||
PackItem( new FertileDirt( Utility.RandomMinMax( 1, 10 ) ) );
|
||||
|
||||
if ( 0.2 >= Utility.RandomDouble() )
|
||||
PackItem( new ExecutionersCap() );
|
||||
|
||||
PackItem( new Vines() );
|
||||
}
|
||||
|
||||
public override bool BardImmune{ get{ return !Core.AOS; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public WhippingVine( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue