#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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144
Scripts/Mobiles/Monsters/Plant/Melee/BogThing.cs
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144
Scripts/Mobiles/Monsters/Plant/Melee/BogThing.cs
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using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a plant corpse" )]
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public class BogThing : BaseCreature
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{
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[Constructable]
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public BogThing() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
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{
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Name = "a bog thing";
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Body = 780;
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SetStr( 801, 900 );
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SetDex( 46, 65 );
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SetInt( 36, 50 );
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SetHits( 481, 540 );
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SetMana( 0 );
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SetDamage( 10, 23 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Poison, 40 );
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SetResistance( ResistanceType.Physical, 30, 40 );
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SetResistance( ResistanceType.Fire, 20, 25 );
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SetResistance( ResistanceType.Cold, 10, 15 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 20, 25 );
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SetSkill( SkillName.MagicResist, 90.1, 95.0 );
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SetSkill( SkillName.Tactics, 70.1, 85.0 );
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SetSkill( SkillName.Wrestling, 65.1, 80.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 28;
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if ( 0.25 > Utility.RandomDouble() )
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PackItem( new Board( 10 ) );
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else
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PackItem( new Log( 10 ) );
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PackReg( 3 );
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PackItem( new Engines.Plants.Seed() );
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PackItem( new Engines.Plants.Seed() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average, 2 );
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}
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public override bool BardImmune{ get{ return !Core.AOS; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public BogThing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public void SpawnBogling( Mobile m )
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{
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Map map = this.Map;
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if ( map == null )
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return;
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Bogling spawned = new Bogling();
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spawned.Team = this.Team;
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bool validLocation = false;
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Point3D loc = this.Location;
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for ( int j = 0; !validLocation && j < 10; ++j )
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{
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int x = X + Utility.Random( 3 ) - 1;
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int y = Y + Utility.Random( 3 ) - 1;
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int z = map.GetAverageZ( x, y );
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if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
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loc = new Point3D( x, y, Z );
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else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
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loc = new Point3D( x, y, z );
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}
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spawned.MoveToWorld( loc, map );
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spawned.Combatant = m;
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}
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public void EatBoglings()
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{
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ArrayList toEat = new ArrayList();
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foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
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{
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if ( m is Bogling )
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toEat.Add( m );
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}
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if ( toEat.Count > 0 )
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{
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PlaySound( Utility.Random( 0x3B, 2 ) ); // Eat sound
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foreach ( Mobile m in toEat )
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{
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Hits += (m.Hits / 2);
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m.Delete();
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}
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}
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if ( this.Hits > (this.HitsMax / 4) )
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{
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if ( 0.25 >= Utility.RandomDouble() )
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SpawnBogling( attacker );
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}
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else if ( 0.25 >= Utility.RandomDouble() )
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{
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EatBoglings();
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}
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}
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}
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}
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