#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Plant/Melee/Quagmire.cs
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76
Scripts/Mobiles/Monsters/Plant/Melee/Quagmire.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a quagmire corpse" )]
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public class Quagmire : BaseCreature
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{
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[Constructable]
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public Quagmire() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Name = "a quagmire";
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Body = 789;
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BaseSoundID = 352;
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SetStr( 101, 130 );
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SetDex( 66, 85 );
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SetInt( 31, 55 );
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SetHits( 91, 105 );
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SetDamage( 10, 14 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Poison, 40 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 65.1, 75.0 );
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SetSkill( SkillName.Tactics, 50.1, 60.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 32;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override int GetAngerSound()
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{
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return 353;
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override double HitPoisonChance{ get{ return 0.1; } }
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public Quagmire( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == -1 )
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BaseSoundID = 352;
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}
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}
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}
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