#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a deep sea serpents corpse" )]
public class DeepSeaSerpent : BaseCreature
{
[Constructable]
public DeepSeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a deep sea serpent";
Body = 150;
BaseSoundID = 447;
Hue = Utility.Random( 0x8A0, 5 );
SetStr( 251, 425 );
SetDex( 87, 135 );
SetInt( 87, 155 );
SetHits( 151, 255 );
SetDamage( 6, 14 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 40 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 15, 20 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 60.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 70.0 );
Fame = 6000;
Karma = -6000;
VirtualArmor = 60;
CanSwim = true;
CantWalk = true;
if ( Utility.RandomBool() )
PackItem( new SulfurousAsh( 4 ) );
else
PackItem( new BlackPearl( 4 ) );
//PackItem( new SpecialFishingNet() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool HasBreath{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public override int Scales{ get{ return 8; } }
public override ScaleType ScaleType{ get{ return ScaleType.Blue; } }
public DeepSeaSerpent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}