#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs
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Scripts/Mobiles/Monsters/Reptile/Magic/DeepSeaSerpent.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a deep sea serpents corpse" )]
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public class DeepSeaSerpent : BaseCreature
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{
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[Constructable]
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public DeepSeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a deep sea serpent";
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Body = 150;
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BaseSoundID = 447;
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Hue = Utility.Random( 0x8A0, 5 );
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SetStr( 251, 425 );
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SetDex( 87, 135 );
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SetInt( 87, 155 );
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SetHits( 151, 255 );
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SetDamage( 6, 14 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 30, 40 );
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SetResistance( ResistanceType.Fire, 70, 80 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 15, 20 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 60.1, 70.0 );
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SetSkill( SkillName.Wrestling, 60.1, 70.0 );
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Fame = 6000;
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Karma = -6000;
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VirtualArmor = 60;
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CanSwim = true;
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CantWalk = true;
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if ( Utility.RandomBool() )
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PackItem( new SulfurousAsh( 4 ) );
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else
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PackItem( new BlackPearl( 4 ) );
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//PackItem( new SpecialFishingNet() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool HasBreath{ get{ return true; } }
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public override int Meat{ get{ return 1; } }
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public override int Scales{ get{ return 8; } }
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public override ScaleType ScaleType{ get{ return ScaleType.Blue; } }
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public DeepSeaSerpent( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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