#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
84
Scripts/Mobiles/Monsters/Reptile/Magic/Dragon.cs
Normal file
84
Scripts/Mobiles/Monsters/Reptile/Magic/Dragon.cs
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a dragon corpse" )]
|
||||
public class Dragon : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Dragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a dragon";
|
||||
Body = Utility.RandomList( 12, 59 );
|
||||
BaseSoundID = 362;
|
||||
|
||||
SetStr( 796, 825 );
|
||||
SetDex( 86, 105 );
|
||||
SetInt( 436, 475 );
|
||||
|
||||
SetHits( 478, 495 );
|
||||
|
||||
SetDamage( 16, 22 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 55, 65 );
|
||||
SetResistance( ResistanceType.Fire, 60, 70 );
|
||||
SetResistance( ResistanceType.Cold, 30, 40 );
|
||||
SetResistance( ResistanceType.Poison, 25, 35 );
|
||||
SetResistance( ResistanceType.Energy, 35, 45 );
|
||||
|
||||
SetSkill( SkillName.EvalInt, 30.1, 40.0 );
|
||||
SetSkill( SkillName.Magery, 30.1, 40.0 );
|
||||
SetSkill( SkillName.MagicResist, 99.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 97.6, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 90.1, 92.5 );
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 3;
|
||||
MinTameSkill = 93.9;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 2 );
|
||||
AddLoot( LootPack.Gems, 8 );
|
||||
}
|
||||
|
||||
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override bool AutoDispel{ get{ return !Controlled; } }
|
||||
public override int TreasureMapLevel{ get{ return 4; } }
|
||||
public override int Meat{ get{ return 19; } }
|
||||
public override int Hides{ get{ return 20; } }
|
||||
public override HideType HideType{ get{ return HideType.Barbed; } }
|
||||
public override int Scales{ get{ return 7; } }
|
||||
public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
|
||||
public override bool CanAngerOnTame { get { return true; } }
|
||||
public override bool CanFly { get { return true; } }
|
||||
|
||||
public Dragon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue