#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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182
Scripts/Mobiles/Monsters/Reptile/Magic/Leviathan.cs
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182
Scripts/Mobiles/Monsters/Reptile/Magic/Leviathan.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a leviathan corpse" )]
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public class Leviathan : BaseCreature
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{
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private Mobile m_Fisher;
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public Mobile Fisher
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{
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get{ return m_Fisher; }
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set{ m_Fisher = value; }
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}
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[Constructable]
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public Leviathan() : this( null )
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{
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}
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[Constructable]
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public Leviathan( Mobile fisher ) : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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m_Fisher = fisher;
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// May not be OSI accurate; mostly copied from krakens
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Name = "a leviathan";
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Body = 77;
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BaseSoundID = 353;
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Hue = 0x481;
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SetStr( 1000 );
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SetDex( 501, 520 );
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SetInt( 501, 515 );
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SetHits( 1500 );
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SetDamage( 25, 33 );
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SetDamageType( ResistanceType.Physical, 70 );
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SetDamageType( ResistanceType.Cold, 30 );
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 45, 55 );
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SetResistance( ResistanceType.Cold, 45, 55 );
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SetResistance( ResistanceType.Poison, 35, 45 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.EvalInt, 97.6, 107.5 );
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SetSkill( SkillName.Magery, 97.6, 107.5 );
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SetSkill( SkillName.MagicResist, 97.6, 107.5 );
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SetSkill( SkillName.Meditation, 97.6, 107.5 );
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SetSkill( SkillName.Tactics, 97.6, 107.5 );
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SetSkill( SkillName.Wrestling, 97.6, 107.5 );
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 50;
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CanSwim = true;
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CantWalk = true;
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PackItem( new MessageInABottle() );
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Rope rope = new Rope();
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rope.ItemID = 0x14F8;
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PackItem( rope );
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rope = new Rope();
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rope.ItemID = 0x14FA;
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PackItem( rope );
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}
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public override bool HasBreath{ get{ return true; } }
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public override int BreathPhysicalDamage{ get{ return 70; } } // TODO: Verify damage type
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public override int BreathColdDamage{ get{ return 30; } }
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public override int BreathFireDamage{ get{ return 0; } }
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public override int BreathEffectHue{ get{ return 0x1ED; } }
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public override double BreathDamageScalar{ get{ return 0.05; } }
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public override double BreathMinDelay{ get{ return 5.0; } }
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public override double BreathMaxDelay{ get{ return 7.5; } }
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 5 );
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}
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public override double TreasureMapChance{ get{ return 0.25; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public Leviathan( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public static Type[] Artifacts { get { return m_Artifacts; } }
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private static Type[] m_Artifacts = new Type[]
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{
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// Decorations
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typeof( CandelabraOfSouls ),
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typeof( GhostShipAnchor ),
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typeof( GoldBricks ),
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typeof( PhillipsWoodenSteed ),
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typeof( SeahorseStatuette ),
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typeof( ShipModelOfTheHMSCape ),
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typeof( AdmiralsHeartyRum ),
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// Equipment
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typeof( AlchemistsBauble ),
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typeof( ArcticDeathDealer ),
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typeof( BlazeOfDeath ),
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typeof( BurglarsBandana ),
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typeof( CaptainQuacklebushsCutlass ),
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typeof( CavortingClub ),
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typeof( DreadPirateHat ),
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typeof( EnchantedTitanLegBone ),
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typeof( GwennosHarp ),
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typeof( IolosLute ),
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typeof( LunaLance ),
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typeof( NightsKiss ),
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typeof( NoxRangersHeavyCrossbow ),
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typeof( PolarBearMask ),
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typeof( VioletCourage )
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};
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public static void GiveArtifactTo( Mobile m )
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{
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Item item = Loot.Construct( m_Artifacts );
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if ( item == null )
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return;
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// TODO: Confirm messages
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if ( m.AddToBackpack( item ) )
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m.SendMessage( "As a reward for slaying the mighty leviathan, an artifact has been placed in your backpack." );
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else
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m.SendMessage( "As your backpack is full, your reward for destroying the legendary leviathan has been placed at your feet." );
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}
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public override void OnKilledBy( Mobile mob )
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{
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base.OnKilledBy( mob );
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if ( Paragon.CheckArtifactChance( mob, this ) )
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{
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GiveArtifactTo( mob );
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if ( mob == m_Fisher )
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m_Fisher = null;
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}
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( m_Fisher != null && 25 > Utility.Random( 100 ) )
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GiveArtifactTo( m_Fisher );
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m_Fisher = null;
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}
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}
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}
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