#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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86
Scripts/Mobiles/Monsters/Reptile/Magic/SeaSerpent.cs
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86
Scripts/Mobiles/Monsters/Reptile/Magic/SeaSerpent.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a sea serpents corpse" )]
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[TypeAlias( "Server.Mobiles.Seaserpant" )]
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public class SeaSerpent : BaseCreature
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{
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[Constructable]
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public SeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a sea serpent";
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Body = 150;
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BaseSoundID = 447;
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Hue = Utility.Random( 0x530, 9 );
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SetStr( 168, 225 );
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SetDex( 58, 85 );
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SetInt( 53, 95 );
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SetHits( 110, 127 );
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SetDamage( 7, 13 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 15, 20 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 60.1, 70.0 );
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SetSkill( SkillName.Wrestling, 60.1, 70.0 );
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Fame = 6000;
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Karma = -6000;
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VirtualArmor = 30;
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CanSwim = true;
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CantWalk = true;
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if ( Utility.RandomBool() )
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PackItem( new SulfurousAsh( 4 ) );
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else
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PackItem( new BlackPearl( 4 ) );
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PackItem( new RawFishSteak() );
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//PackItem( new SpecialFishingNet() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool HasBreath{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 2; } }
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public override int Hides{ get{ return 10; } }
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public override HideType HideType{ get{ return HideType.Horned; } }
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public override int Scales{ get{ return 8; } }
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public override ScaleType ScaleType{ get{ return ScaleType.Blue; } }
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public SeaSerpent( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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