#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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93
Scripts/Mobiles/Monsters/Reptile/Magic/ShadowWyrm.cs
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93
Scripts/Mobiles/Monsters/Reptile/Magic/ShadowWyrm.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a shadow wyrm corpse" )]
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public class ShadowWyrm : BaseCreature
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{
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[Constructable]
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public ShadowWyrm() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a shadow wyrm";
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Body = 106;
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BaseSoundID = 362;
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SetStr( 898, 1030 );
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SetDex( 68, 200 );
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SetInt( 488, 620 );
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SetHits( 558, 599 );
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SetDamage( 29, 35 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Cold, 25 );
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SetResistance( ResistanceType.Physical, 65, 75 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 45, 55 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 50, 60 );
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SetSkill( SkillName.EvalInt, 80.1, 100.0 );
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SetSkill( SkillName.Magery, 80.1, 100.0 );
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SetSkill( SkillName.Meditation, 52.5, 75.0 );
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SetSkill( SkillName.MagicResist, 100.3, 130.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.Wrestling, 97.6, 100.0 );
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 70;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 3 );
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AddLoot( LootPack.Gems, 5 );
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}
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public override int GetIdleSound()
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{
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return 0x2D5;
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}
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override bool ReacquireOnMovement{ get{ return true; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool AutoDispel{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override Poison HitPoison{ get{ return Poison.Deadly; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int Meat{ get{ return 19; } }
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public override int Hides{ get{ return 20; } }
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public override int Scales{ get{ return 10; } }
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public override ScaleType ScaleType{ get{ return ScaleType.Black; } }
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public override HideType HideType{ get{ return HideType.Barbed; } }
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public override bool CanFly { get { return true; } }
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public ShadowWyrm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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