#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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84
Scripts/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs
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84
Scripts/Mobiles/Monsters/Reptile/Magic/WhiteWyrm.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a white wyrm corpse" )]
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public class WhiteWyrm : BaseCreature
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{
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[Constructable]
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public WhiteWyrm() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = Utility.RandomBool() ? 180 : 49;
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Name = "a white wyrm";
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BaseSoundID = 362;
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SetStr( 721, 760 );
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SetDex( 101, 130 );
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SetInt( 386, 425 );
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SetHits( 433, 456 );
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SetDamage( 17, 25 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Cold, 50 );
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SetResistance( ResistanceType.Physical, 55, 70 );
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SetResistance( ResistanceType.Fire, 15, 25 );
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SetResistance( ResistanceType.Cold, 80, 90 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.EvalInt, 99.1, 100.0 );
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SetSkill( SkillName.Magery, 99.1, 100.0 );
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SetSkill( SkillName.MagicResist, 99.1, 100.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.Wrestling, 90.1, 100.0 );
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Fame = 18000;
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Karma = -18000;
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VirtualArmor = 64;
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 96.3;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Gems, Utility.Random( 1, 5 ) );
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}
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public override bool ReacquireOnMovement{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 4; } }
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public override int Meat{ get{ return 19; } }
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public override int Hides{ get{ return 20; } }
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public override HideType HideType{ get{ return HideType.Barbed; } }
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public override int Scales{ get{ return 9; } }
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public override ScaleType ScaleType{ get{ return ScaleType.White; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Gold; } }
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public override bool CanAngerOnTame { get { return true; } }
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public override bool CanFly { get { return true; } }
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public WhiteWyrm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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