#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Reptile/Melee/Scorpion.cs
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Scripts/Mobiles/Monsters/Reptile/Melee/Scorpion.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a scorpion corpse" )]
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public class Scorpion : BaseCreature
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{
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[Constructable]
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public Scorpion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a scorpion";
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Body = 48;
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BaseSoundID = 397;
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SetStr( 73, 115 );
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SetDex( 76, 95 );
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SetInt( 16, 30 );
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SetHits( 50, 63 );
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SetMana( 0 );
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SetDamage( 5, 10 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Poison, 40 );
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Fire, 10, 15 );
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SetResistance( ResistanceType.Cold, 20, 25 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 10, 15 );
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SetSkill( SkillName.Poisoning, 80.1, 100.0 );
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SetSkill( SkillName.MagicResist, 30.1, 35.0 );
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SetSkill( SkillName.Tactics, 60.3, 75.0 );
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SetSkill( SkillName.Wrestling, 50.3, 65.0 );
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Fame = 2000;
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Karma = -2000;
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VirtualArmor = 28;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 47.1;
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PackItem( new LesserPoisonPotion() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Arachnid; } }
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
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public Scorpion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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