#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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108
Scripts/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs
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108
Scripts/Mobiles/Monsters/SE/DeathWatchBeetleHatchling.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a deathwatchbeetle hatchling corpse" )]
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[TypeAlias( "Server.Mobiles.DeathWatchBeetleHatchling" )]
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public class DeathwatchBeetleHatchling : BaseCreature
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{
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[Constructable]
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public DeathwatchBeetleHatchling() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a deathwatch beetle hatchling";
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Body = 242;
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SetStr( 26, 50 );
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SetDex( 41, 52 );
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SetInt( 21, 30 );
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SetHits( 51, 60 );
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SetMana( 20 );
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SetDamage( 2, 8 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 35, 40 );
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SetResistance( ResistanceType.Fire, 15, 30 );
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SetResistance( ResistanceType.Cold, 15, 30 );
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SetResistance( ResistanceType.Poison, 20, 40 );
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SetResistance( ResistanceType.Energy, 20, 35 );
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SetSkill( SkillName.Wrestling, 30.1, 40.0 );
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SetSkill( SkillName.Tactics, 47.1, 57.0 );
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SetSkill( SkillName.MagicResist, 30.1, 38.0 );
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SetSkill( SkillName.Anatomy, 20.1, 24.0 );
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Fame = 700;
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Karma = -700;
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if( Utility.RandomBool() )
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{
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Item i = Loot.RandomReagent();
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i.Amount = 3;
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PackItem( i );
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}
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switch ( Utility.Random( 12 ) )
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{
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case 0: PackItem( new LeatherGorget() ); break;
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case 1: PackItem( new LeatherGloves() ); break;
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case 2: PackItem( new LeatherArms() ); break;
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case 3: PackItem( new LeatherLegs() ); break;
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case 4: PackItem( new LeatherCap() ); break;
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case 5: PackItem( new LeatherChest() ); break;
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}
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}
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public override int GetAngerSound()
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{
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return 0x4F3;
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}
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public override int GetIdleSound()
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{
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return 0x4F2;
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}
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public override int GetAttackSound()
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{
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return 0x4F1;
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}
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public override int GetHurtSound()
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{
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return 0x4F4;
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}
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public override int GetDeathSound()
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{
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return 0x4F0;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.LowScrolls, 1 );
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AddLoot( LootPack.Potions, 1 );
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}
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public DeathwatchBeetleHatchling( Serial serial ) : base( serial )
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{
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}
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public override int Hides{ get{ return 8; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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