#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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125
Scripts/Mobiles/Monsters/SE/FireBeetle.cs
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125
Scripts/Mobiles/Monsters/SE/FireBeetle.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a fire beetle corpse" )]
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[Server.Engines.Craft.Forge]
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public class FireBeetle : BaseMount
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{
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public override bool SubdueBeforeTame{ get{ return true; } } // Must be beaten into submission
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public override bool StatLossAfterTame{ get{ return true; } }
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public virtual double BoostedSpeed{ get{ return 0.1; } }
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public override bool ReduceSpeedWithDamage{ get{ return false; } }
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[Constructable]
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public FireBeetle() : base( "a fire beetle", 0xA9, 0x3E95, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SetStr( 300 );
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SetDex( 100 );
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SetInt( 500 );
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SetHits( 200 );
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SetDamage( 7, 20 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Fire, 100 );
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SetResistance( ResistanceType.Physical, 40 );
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SetResistance( ResistanceType.Fire, 70, 75 );
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SetResistance( ResistanceType.Cold, 10 );
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SetResistance( ResistanceType.Poison, 30 );
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SetResistance( ResistanceType.Energy, 30 );
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SetSkill( SkillName.MagicResist, 90.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 100.0 );
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Fame = 4000;
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Karma = -4000;
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 93.9;
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PackItem( new SulfurousAsh( Utility.RandomMinMax( 16, 25 ) ) );
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PackItem( new IronIngot( 2 ) );
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Hue = 0x489;
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}
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public override void OnHarmfulSpell( Mobile from )
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{
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if ( !Controlled && ControlMaster == null )
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CurrentSpeed = BoostedSpeed;
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}
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public override void OnCombatantChange()
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{
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if ( Combatant == null && !Controlled && ControlMaster == null )
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CurrentSpeed = PassiveSpeed;
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}
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public override bool OverrideBondingReqs()
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{
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return true;
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}
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public override int GetAngerSound()
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{
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return 0x21D;
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}
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public override int GetIdleSound()
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{
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return 0x21D;
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}
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public override int GetAttackSound()
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{
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return 0x162;
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}
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public override int GetHurtSound()
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{
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return 0x163;
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}
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public override int GetDeathSound()
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{
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return 0x21D;
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}
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public override int Meat{ get{ return 16; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override double GetControlChance( Mobile m, bool useBaseSkill )
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{
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return 1.0;
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}
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public FireBeetle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if( version == 0 )
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Hue = 0x489;
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}
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}
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}
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