#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/SE/Kappa.cs
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Scripts/Mobiles/Monsters/SE/Kappa.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Network;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a kappa corpse" )]
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public class Kappa : BaseCreature
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{
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[Constructable]
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public Kappa() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a kappa";
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Body = 240;
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SetStr( 186, 230 );
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SetDex( 51, 75 );
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SetInt( 41, 55 );
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SetMana ( 30 );
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SetHits( 151, 180 );
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SetDamage( 6, 12 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 35, 50 );
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SetResistance( ResistanceType.Fire, 35, 50 );
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SetResistance( ResistanceType.Cold, 25, 50 );
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SetResistance( ResistanceType.Poison, 35, 50 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 60.1, 70.0 );
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SetSkill( SkillName.Tactics, 79.1, 89.0 );
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SetSkill( SkillName.Wrestling, 60.1, 70.0 );
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Fame = 1700;
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Karma = -1700;
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PackItem( new RawFishSteak( 3 ) );
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for( int i = 0; i < 2; i++ )
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{
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switch ( Utility.Random( 6 ) )
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{
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case 0: PackItem( new Gears() ); break;
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case 1: PackItem( new Hinge() ); break;
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case 2: PackItem( new Axle() ); break;
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}
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}
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if ( Core.ML && Utility.RandomDouble() < .33 )
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PackItem( Engines.Plants.Seed.RandomPeculiarSeed(4) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Average );
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}
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public override int GetAngerSound()
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{
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return 0x50B;
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}
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public override int GetIdleSound()
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{
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return 0x50A;
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}
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public override int GetAttackSound()
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{
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return 0x509;
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}
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public override int GetHurtSound()
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{
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return 0x50C;
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}
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public override int GetDeathSound()
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{
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return 0x508;
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack (defender);
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if ( Utility.RandomBool() )
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{
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if ( !IsBeingDrained( defender ) && Mana > 14)
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{
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defender.SendLocalizedMessage( 1070848 ); // You feel your life force being stolen away.
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BeginLifeDrain( defender, this );
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Mana-=15;
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}
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}
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool IsBeingDrained( Mobile m )
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{
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return m_Table.Contains( m );
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}
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public static void BeginLifeDrain( Mobile m, Mobile from )
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{
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Timer t = (Timer)m_Table[m];
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if ( t != null )
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t.Stop();
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t = new InternalTimer( from, m );
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m_Table[m] = t;
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t.Start();
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}
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public static void DrainLife( Mobile m, Mobile from )
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{
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if ( m.Alive )
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{
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int damageGiven = AOS.Damage( m, from, 5, 0, 0, 0, 0, 100 );
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from.Hits += damageGiven;
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}
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else
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{
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EndLifeDrain( m );
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}
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}
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public static void EndLifeDrain( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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if ( t != null )
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t.Stop();
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m_Table.Remove( m );
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m.SendLocalizedMessage( 1070849 ); // The drain on your life force is gone.
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}
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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if ( from != null && from.Map != null )
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{
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int amt=0;
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Mobile target = this;
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int rand = Utility.Random( 1, 100 );
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if ( willKill )
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{
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amt = ((( rand % 5 ) >> 2 ) + 3);
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}
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if ( ( Hits < 100 ) && ( rand < 21 ) )
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{
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target = ( rand % 2 ) < 1 ? this : from;
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amt++;
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}
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if ( amt > 0 )
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{
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SpillAcid( target, amt );
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from.SendLocalizedMessage( 1070820 );
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if ( Mana > 14)
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Mana -= 15;
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amt ^= amt;
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}
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}
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base.OnDamage( amount, from, willKill );
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}
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public override Item NewHarmfulItem()
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{
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return new AcidSlime( TimeSpan.FromSeconds(10), 5, 10 );
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}
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public Kappa( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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private class InternalTimer : Timer
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{
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private Mobile m_From;
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private Mobile m_Mobile;
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private int m_Count;
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public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_From = from;
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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DrainLife( m_Mobile, m_From );
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if ( Running && ++m_Count == 5 )
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EndLifeDrain( m_Mobile );
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}
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}
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}
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}
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