#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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176
Scripts/Mobiles/Monsters/SE/KazeKemono.cs
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176
Scripts/Mobiles/Monsters/SE/KazeKemono.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a kaze kemono corpse" )]
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public class KazeKemono : BaseCreature
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{
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[Constructable]
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public KazeKemono()
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: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a kaze kemono";
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Body = 196;
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BaseSoundID = 655;
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SetStr( 201, 275 );
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SetDex( 101, 155 );
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SetInt( 101, 105 );
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SetHits( 251, 330 );
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SetDamage( 15, 20 );
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SetDamageType( ResistanceType.Physical, 70 );
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SetDamageType( ResistanceType.Fire, 10 );
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SetDamageType( ResistanceType.Cold, 10 );
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SetDamageType( ResistanceType.Poison, 10 );
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SetResistance( ResistanceType.Physical, 50, 70 );
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SetResistance( ResistanceType.Fire, 30, 60 );
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SetResistance( ResistanceType.Cold, 30, 60 );
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SetResistance( ResistanceType.Poison, 50, 70 );
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SetResistance( ResistanceType.Energy, 60, 80 );
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SetSkill( SkillName.MagicResist, 110.1, 125.0 );
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SetSkill( SkillName.Tactics, 55.1, 65.0 );
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SetSkill( SkillName.Wrestling, 85.1, 95.0 );
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SetSkill( SkillName.Anatomy, 25.1, 35.0 );
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SetSkill( SkillName.Magery, 95.1, 105.0 );
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Fame = 8000;
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Karma = -8000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 3 );
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}
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public override bool BleedImmune { get { return true; } }
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if( 0.1 > Utility.RandomDouble() )
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{
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/* Flurry of Twigs
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* Start cliloc: 1070850
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* Effect: Physical resistance -15% for 5 seconds
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* End cliloc: 1070852
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* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(1048 779, 6)" ToLocation: "(1048 779, 6)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
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*/
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ExpireTimer timer = (ExpireTimer)m_FlurryOfTwigsTable[defender];
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if( timer != null )
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{
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timer.DoExpire();
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defender.SendLocalizedMessage( 1070851 ); // The creature lands another blow in your weakened state.
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}
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else
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defender.SendLocalizedMessage( 1070850 ); // The creature's flurry of twigs has made you more susceptible to physical attacks!
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int effect = -(defender.PhysicalResistance * 15 / 100);
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ResistanceMod mod = new ResistanceMod( ResistanceType.Physical, effect );
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defender.FixedEffect( 0x37B9, 10, 5 );
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defender.AddResistanceMod( mod );
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timer = new ExpireTimer( defender, mod, m_FlurryOfTwigsTable, TimeSpan.FromSeconds( 5.0 ) );
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timer.Start();
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m_FlurryOfTwigsTable[defender] = timer;
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}
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else if( 0.05 > Utility.RandomDouble() )
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{
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/* Chlorophyl Blast
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* Start cliloc: 1070827
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* Effect: Energy resistance -50% for 10 seconds
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* End cliloc: 1070829
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* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(1048 779, 6)" ToLocation: "(1048 779, 6)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
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*/
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ExpireTimer timer = (ExpireTimer)m_ChlorophylBlastTable[defender];
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if( timer != null )
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{
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timer.DoExpire();
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defender.SendLocalizedMessage( 1070828 ); // The creature continues to hinder your energy resistance!
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}
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else
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defender.SendLocalizedMessage( 1070827 ); // The creature's attack has made you more susceptible to energy attacks!
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int effect = -(defender.EnergyResistance / 2);
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ResistanceMod mod = new ResistanceMod( ResistanceType.Energy, effect );
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defender.FixedEffect( 0x37B9, 10, 5 );
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defender.AddResistanceMod( mod );
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timer = new ExpireTimer( defender, mod, m_ChlorophylBlastTable, TimeSpan.FromSeconds( 10.0 ) );
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timer.Start();
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m_ChlorophylBlastTable[defender] = timer;
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}
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}
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private static Hashtable m_FlurryOfTwigsTable = new Hashtable();
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private static Hashtable m_ChlorophylBlastTable = new Hashtable();
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private ResistanceMod m_Mod;
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private Hashtable m_Table;
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public ExpireTimer( Mobile m, ResistanceMod mod, Hashtable table, TimeSpan delay )
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: base( delay )
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{
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m_Mobile = m;
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m_Mod = mod;
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m_Table = table;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void DoExpire()
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{
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m_Mobile.RemoveResistanceMod( m_Mod );
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Stop();
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m_Table.Remove( m_Mobile );
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}
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protected override void OnTick()
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{
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if( m_Mod.Type == ResistanceType.Physical )
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m_Mobile.SendLocalizedMessage( 1070852 ); // Your resistance to physical attacks has returned.
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else
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m_Mobile.SendLocalizedMessage( 1070829 ); // Your resistance to energy attacks has returned.
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DoExpire();
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}
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}
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public KazeKemono( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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