#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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162
Scripts/Mobiles/Monsters/SE/LadyOfTheSnow.cs
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162
Scripts/Mobiles/Monsters/SE/LadyOfTheSnow.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a lady of the snow corpse" )]
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public class LadyOfTheSnow : BaseCreature
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{
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[Constructable]
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public LadyOfTheSnow()
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: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a lady of the snow";
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Body = 252;
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BaseSoundID = 0x482;
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SetStr( 276, 305 );
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SetDex( 106, 125 );
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SetInt( 471, 495 );
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SetHits( 596, 625 );
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SetDamage( 13, 20 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Cold, 80 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 40, 55 );
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SetResistance( ResistanceType.Cold, 70, 90 );
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SetResistance( ResistanceType.Poison, 60, 70 );
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SetResistance( ResistanceType.Energy, 65, 85 );
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SetSkill( SkillName.Magery, 95.1, 110.0 );
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SetSkill( SkillName.MagicResist, 90.1, 105.0 );
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SetSkill( SkillName.Tactics, 80.1, 100.0 );
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SetSkill( SkillName.Wrestling, 80.1, 100.0 );
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SetSkill( SkillName.Necromancy, 90, 110.0 );
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SetSkill( SkillName.SpiritSpeak, 90.0, 110.0 );
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Fame = 15200;
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Karma = -15200;
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PackReg( 3 );
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PackItem( new Necklace() );
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if ( 0.25 > Utility.RandomDouble() )
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PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
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}
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public override int GetDeathSound()
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{
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return 0x370;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Rich );
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}
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public override bool BleedImmune { get { return true; } }
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public override bool CanRummageCorpses { get { return true; } }
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public override int TreasureMapLevel { get { return 4; } }
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// TODO: Snowball
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if( 0.1 > Utility.RandomDouble() )
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{
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/* Cold Wind
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* Graphics: Message - Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(928 164, 34)" ToLocation: "(928 164, 34)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
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* Start cliloc: 1070832
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* Damage: 1hp per second for 5 seconds
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* End cliloc: 1070830
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* Reset cliloc: 1070831
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*/
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ExpireTimer timer = (ExpireTimer)m_Table[defender];
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if( timer != null )
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{
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timer.DoExpire();
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defender.SendLocalizedMessage( 1070831 ); // The freezing wind continues to blow!
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}
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else
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defender.SendLocalizedMessage( 1070832 ); // An icy wind surrounds you, freezing your lungs as you breathe!
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timer = new ExpireTimer( defender, this );
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timer.Start();
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m_Table[defender] = timer;
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}
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}
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private static Hashtable m_Table = new Hashtable();
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private Mobile m_From;
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private int m_Count;
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public ExpireTimer( Mobile m, Mobile from )
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: base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Mobile = m;
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m_From = from;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void DoExpire()
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{
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Stop();
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m_Table.Remove( m_Mobile );
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}
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public void DrainLife()
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{
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if( m_Mobile.Alive )
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m_Mobile.Damage( 2, m_From );
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else
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DoExpire();
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}
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protected override void OnTick()
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{
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DrainLife();
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if( ++m_Count >= 5 )
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{
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DoExpire();
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m_Mobile.SendLocalizedMessage( 1070830 ); // The icy wind dissipates.
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}
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}
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}
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public LadyOfTheSnow( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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