#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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132
Scripts/Mobiles/Monsters/SE/RaiJu.cs
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132
Scripts/Mobiles/Monsters/SE/RaiJu.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a rai-ju corpse" )]
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public class RaiJu : BaseCreature
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{
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[Constructable]
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public RaiJu() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a Rai-Ju";
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Body = 199;
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BaseSoundID = 0x346;
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SetStr( 151, 225 );
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SetDex( 81, 135 );
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SetInt( 176, 180 );
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SetHits( 201, 280 );
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SetDamage( 12, 15 );
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SetDamageType( ResistanceType.Physical, 10 );
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SetDamageType( ResistanceType.Fire, 10 );
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SetDamageType( ResistanceType.Cold, 10 );
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SetDamageType( ResistanceType.Poison, 10 );
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SetDamageType( ResistanceType.Energy, 60 );
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SetResistance( ResistanceType.Physical, 45, 65 );
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SetResistance( ResistanceType.Fire, 70, 85 );
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SetResistance( ResistanceType.Cold, 30, 60 );
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SetResistance( ResistanceType.Poison, 50, 70 );
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SetResistance( ResistanceType.Energy, 60, 80 );
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SetSkill( SkillName.Wrestling, 85.1, 95.0 );
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SetSkill( SkillName.Tactics, 55.1, 65.0 );
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SetSkill( SkillName.MagicResist, 110.1, 125.0 );
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SetSkill( SkillName.Anatomy, 25.1, 35.0 );
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Fame = 8000;
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Karma = -8000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.Gems, 2 );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( 0.1 > Utility.RandomDouble() && !IsStunned( defender ) )
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{
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/* Lightning Fist
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* Cliloc: 1070839
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* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
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* Damage: 35-65, 100% energy, resistable
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* Freezes for 4 seconds
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* Effect cannot stack
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*/
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defender.FixedEffect( 0x37B9, 10, 5 );
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defender.SendLocalizedMessage( 1070839 ); // The creature attacks with stunning force!
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// This should be done in place of the normal attack damage.
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//AOS.Damage( defender, this, Utility.RandomMinMax( 35, 65 ), 0, 0, 0, 0, 100 );
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defender.Frozen = true;
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ExpireTimer timer = new ExpireTimer( defender, TimeSpan.FromSeconds( 4.0 ) );
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timer.Start();
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m_Table[defender] = timer;
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}
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}
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private static Hashtable m_Table = new Hashtable();
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public bool IsStunned( Mobile m )
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{
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return m_Table.Contains( m );
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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public ExpireTimer( Mobile m, TimeSpan delay ) : base( delay )
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{
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void DoExpire()
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{
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m_Mobile.Frozen = false;
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Stop();
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m_Table.Remove( m_Mobile );
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}
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protected override void OnTick()
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{
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m_Mobile.SendLocalizedMessage( 1005603 ); // You can move again!
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DoExpire();
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}
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}
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public RaiJu( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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