#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/SE/YomotsuPriest.cs
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Scripts/Mobiles/Monsters/SE/YomotsuPriest.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a glowing yomotsu corpse" )]
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public class YomotsuPriest : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.DoubleStrike;
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}
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[Constructable]
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public YomotsuPriest() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a yomotsu priest";
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Body = 253;
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BaseSoundID = 0x452;
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SetStr( 486, 530 );
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SetDex( 101, 115 );
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SetInt( 601, 670 );
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SetHits( 486, 530 );
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SetDamage( 8, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 65, 85 );
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SetResistance( ResistanceType.Fire, 30, 50 );
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SetResistance( ResistanceType.Cold, 45, 65 );
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SetResistance( ResistanceType.Poison, 35, 55 );
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SetResistance( ResistanceType.Energy, 25, 50 );
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SetSkill( SkillName.EvalInt, 92.6, 107.5 );
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SetSkill( SkillName.Magery, 105.1, 115.0 );
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SetSkill( SkillName.Meditation, 100.1, 110.0 );
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SetSkill( SkillName.MagicResist, 112.6, 122.5 );
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SetSkill( SkillName.Tactics, 55.1, 105.0 );
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SetSkill( SkillName.Wrestling, 47.6, 57.5 );
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Fame = 9000;
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Karma = -9000;
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PackItem( new GreenGourd() );
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PackItem( new ExecutionersAxe() );
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switch ( Utility.Random( 3 ) )
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{
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case 0: PackItem( new LongPants() ); break;
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case 1: PackItem( new ShortPants() ); break;
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}
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switch ( Utility.Random( 6 ) )
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{
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case 0: PackItem( new Shoes() ); break;
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case 1: PackItem( new Sandals() ); break;
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case 2: PackItem( new Boots() ); break;
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case 3: PackItem( new ThighBoots() ); break;
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}
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if ( Utility.RandomDouble() < .25 ) PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
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}
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public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
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public override int Meat{ get{ return 1; } }
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Gems, 4);
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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// TODO: Body Transformation
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( 0.1 > Utility.RandomDouble() )
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{
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/* Maniacal laugh
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* Cliloc: 1070840
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* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
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* Paralyzes for 4 seconds, or until hit
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*/
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defender.FixedEffect( 0x37B9, 10, 5 );
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defender.SendLocalizedMessage( 1070840 ); // You are frozen as the creature laughs maniacally.
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defender.Paralyze( TimeSpan.FromSeconds( 4.0 ) );
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}
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}
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public YomotsuPriest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override int GetIdleSound()
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{
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return 0x42A;
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}
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public override int GetAttackSound()
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{
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return 0x435;
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}
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public override int GetHurtSound()
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{
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return 0x436;
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}
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public override int GetDeathSound()
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{
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return 0x43A;
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}
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}
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}
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