#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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69
Scripts/Mobiles/Monsters/Summons/SummonedAirElemental.cs
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69
Scripts/Mobiles/Monsters/Summons/SummonedAirElemental.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an air elemental corpse" )]
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public class SummonedAirElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public SummonedAirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an air elemental";
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Body = 13;
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Hue = 0x4001;
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BaseSoundID = 655;
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SetStr( 200 );
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SetDex( 200 );
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SetInt( 100 );
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SetHits( 150 );
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SetStam( 50 );
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SetDamage( 6, 9 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Energy, 50 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 35, 45 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 70, 80 );
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SetSkill( SkillName.Meditation, 90.0 );
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SetSkill( SkillName.EvalInt, 70.0 );
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SetSkill( SkillName.Magery, 70.0 );
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SetSkill( SkillName.MagicResist, 60.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 80.0 );
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VirtualArmor = 40;
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ControlSlots = 2;
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}
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public SummonedAirElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 263 )
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BaseSoundID = 655;
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}
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}
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}
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65
Scripts/Mobiles/Monsters/Summons/SummonedDaemon.cs
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65
Scripts/Mobiles/Monsters/Summons/SummonedDaemon.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a daemon corpse" )]
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public class SummonedDaemon : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 125.0; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public SummonedDaemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "daemon" );
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Body = Core.AOS ? 10 : 9;
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BaseSoundID = 357;
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SetStr( 200 );
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SetDex( 110 );
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SetInt( 150 );
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SetDamage( 14, 21 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 70, 80 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.EvalInt, 90.1, 100.0 );
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SetSkill( SkillName.Meditation, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 90.1, 100.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 98.1, 99.0 );
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VirtualArmor = 58;
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ControlSlots = Core.SE ? 4 : 5;
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}
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public override Poison PoisonImmune{ get{ return Poison.Regular; } } // TODO: Immune to poison?
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public override bool CanFly { get { return true; } }
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public SummonedDaemon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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61
Scripts/Mobiles/Monsters/Summons/SummonedEarthElemental.cs
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61
Scripts/Mobiles/Monsters/Summons/SummonedEarthElemental.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an earth elemental corpse" )]
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public class SummonedEarthElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public SummonedEarthElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an earth elemental";
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Body = 14;
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BaseSoundID = 268;
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SetStr( 200 );
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SetDex( 70 );
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SetInt( 70 );
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SetHits( 180 );
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SetDamage( 14, 21 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 65, 75 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.MagicResist, 65.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 90.0 );
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VirtualArmor = 34;
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ControlSlots = 2;
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}
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public SummonedEarthElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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63
Scripts/Mobiles/Monsters/Summons/SummonedFireElemental.cs
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63
Scripts/Mobiles/Monsters/Summons/SummonedFireElemental.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a fire elemental corpse" )]
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public class SummonedFireElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public SummonedFireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fire elemental";
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Body = 15;
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BaseSoundID = 838;
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SetStr( 200 );
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SetDex( 200 );
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SetInt( 100 );
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SetDamage( 9, 14 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Fire, 100 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 70, 80 );
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SetResistance( ResistanceType.Cold, 0, 10 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 50, 60 );
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SetSkill( SkillName.EvalInt, 90.0 );
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SetSkill( SkillName.Magery, 90.0 );
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SetSkill( SkillName.MagicResist, 85.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 92.0 );
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VirtualArmor = 40;
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ControlSlots = 4;
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AddItem( new LightSource() );
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}
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public SummonedFireElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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65
Scripts/Mobiles/Monsters/Summons/SummonedWaterElemental.cs
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65
Scripts/Mobiles/Monsters/Summons/SummonedWaterElemental.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a water elemental corpse" )]
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public class SummonedWaterElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public SummonedWaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a water elemental";
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Body = 16;
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BaseSoundID = 278;
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SetStr( 200 );
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SetDex( 70 );
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SetInt( 100 );
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SetHits( 165 );
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SetDamage( 12, 16 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Cold, 100 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 20, 30 );
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SetResistance( ResistanceType.Cold, 70, 80 );
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SetResistance( ResistanceType.Poison, 45, 55 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.Meditation, 90.0 );
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SetSkill( SkillName.EvalInt, 80.0 );
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SetSkill( SkillName.Magery, 80.0 );
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SetSkill( SkillName.MagicResist, 75.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 85.0 );
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VirtualArmor = 40;
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ControlSlots = 3;
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CanSwim = true;
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}
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public SummonedWaterElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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