#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Summons/SummonedFireElemental.cs
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63
Scripts/Mobiles/Monsters/Summons/SummonedFireElemental.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a fire elemental corpse" )]
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public class SummonedFireElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public SummonedFireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fire elemental";
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Body = 15;
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BaseSoundID = 838;
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SetStr( 200 );
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SetDex( 200 );
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SetInt( 100 );
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SetDamage( 9, 14 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Fire, 100 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 70, 80 );
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SetResistance( ResistanceType.Cold, 0, 10 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 50, 60 );
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SetSkill( SkillName.EvalInt, 90.0 );
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SetSkill( SkillName.Magery, 90.0 );
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SetSkill( SkillName.MagicResist, 85.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 92.0 );
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VirtualArmor = 40;
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ControlSlots = 4;
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AddItem( new LightSource() );
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}
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public SummonedFireElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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