#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Special/Barracoon.cs
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Scripts/Mobiles/Special/Barracoon.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Spells;
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using Server.Spells.Seventh;
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using Server.Spells.Fifth;
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using Server.Engines.CannedEvil;
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namespace Server.Mobiles
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{
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public class Barracoon : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Greed; } }
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public override Type[] UniqueList{ get{ return new Type[] { typeof( FangOfRactus ) }; } }
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public override Type[] SharedList{ get{ return new Type[] { typeof( EmbroideredOakLeafCloak ),
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typeof( DjinnisRing ),
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typeof( DetectiveBoots ),
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typeof( GuantletsOfAnger ) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( SwampTile ), typeof( MonsterStatuette ) }; } }
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.Slime }; } }
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[Constructable]
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public Barracoon() : base( AIType.AI_Melee )
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{
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Name = "Barracoon";
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Title = "the piper";
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Body = 0x190;
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Hue = 0x83EC;
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SetStr( 305, 425 );
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SetDex( 72, 150 );
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SetInt( 505, 750 );
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SetHits( 4200 );
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SetStam( 102, 300 );
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SetDamage( 25, 35 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 60, 70 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.MagicResist, 100.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.Wrestling, 97.6, 100.0 );
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 70;
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AddItem( new FancyShirt( Utility.RandomGreenHue() ) );
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AddItem( new LongPants( Utility.RandomYellowHue() ) );
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AddItem( new JesterHat( Utility.RandomPinkHue() ) );
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AddItem( new Cloak( Utility.RandomPinkHue() ) );
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AddItem( new Sandals() );
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HairItemID = 0x203B; // Short Hair
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HairHue = 0x94;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 3 );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool AutoDispel{ get{ return true; } }
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public override double AutoDispelChance{ get{ return 1.0; } }
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public override bool BardImmune{ get{ return !Core.SE; } }
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public override bool Unprovokable{ get{ return Core.SE; } }
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public override bool Uncalmable{ get{ return Core.SE; } }
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override bool ShowFameTitle{ get{ return false; } }
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public override bool ClickTitle{ get{ return false; } }
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public void Polymorph( Mobile m )
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{
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if ( !m.CanBeginAction( typeof( PolymorphSpell ) ) || !m.CanBeginAction( typeof( IncognitoSpell ) ) || m.IsBodyMod )
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return;
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IMount mount = m.Mount;
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if ( mount != null )
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mount.Rider = null;
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if ( m.Mounted )
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return;
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if ( m.BeginAction( typeof( PolymorphSpell ) ) )
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{
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Item disarm = m.FindItemOnLayer( Layer.OneHanded );
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if ( disarm != null && disarm.Movable )
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m.AddToBackpack( disarm );
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disarm = m.FindItemOnLayer( Layer.TwoHanded );
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if ( disarm != null && disarm.Movable )
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m.AddToBackpack( disarm );
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m.BodyMod = 42;
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m.HueMod = 0;
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new ExpirePolymorphTimer( m ).Start();
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}
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}
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private class ExpirePolymorphTimer : Timer
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{
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private Mobile m_Owner;
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public ExpirePolymorphTimer( Mobile owner ) : base( TimeSpan.FromMinutes( 3.0 ) )
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{
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m_Owner = owner;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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if ( !m_Owner.CanBeginAction( typeof( PolymorphSpell ) ) )
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{
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m_Owner.BodyMod = 0;
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m_Owner.HueMod = -1;
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m_Owner.EndAction( typeof( PolymorphSpell ) );
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}
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}
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}
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public void SpawnRatmen( Mobile target )
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{
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Map map = this.Map;
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if ( map == null )
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return;
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int rats = 0;
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foreach ( Mobile m in this.GetMobilesInRange( 10 ) )
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{
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if ( m is Ratman || m is RatmanArcher || m is RatmanMage )
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++rats;
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}
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if ( rats < 16 )
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{
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PlaySound( 0x3D );
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int newRats = Utility.RandomMinMax( 3, 6 );
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for ( int i = 0; i < newRats; ++i )
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{
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BaseCreature rat;
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switch ( Utility.Random( 5 ) )
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{
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default:
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case 0: case 1: rat = new Ratman(); break;
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case 2: case 3: rat = new RatmanArcher(); break;
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case 4: rat = new RatmanMage(); break;
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}
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rat.Team = this.Team;
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bool validLocation = false;
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Point3D loc = this.Location;
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for ( int j = 0; !validLocation && j < 10; ++j )
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{
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int x = X + Utility.Random( 3 ) - 1;
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int y = Y + Utility.Random( 3 ) - 1;
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int z = map.GetAverageZ( x, y );
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if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
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loc = new Point3D( x, y, Z );
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else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
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loc = new Point3D( x, y, z );
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}
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rat.MoveToWorld( loc, map );
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rat.Combatant = target;
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}
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}
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}
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public void DoSpecialAbility( Mobile target )
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{
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if ( target == null || target.Deleted ) //sanity
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return;
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if ( 0.6 >= Utility.RandomDouble() ) // 60% chance to polymorph attacker into a ratman
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Polymorph( target );
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if ( 0.2 >= Utility.RandomDouble() ) // 20% chance to more ratmen
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SpawnRatmen( target );
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if ( Hits < 500 && !IsBodyMod ) // Baracoon is low on life, polymorph into a ratman
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Polymorph( this );
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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DoSpecialAbility( attacker );
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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DoSpecialAbility( defender );
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}
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public Barracoon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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