#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
814
Scripts/Mobiles/Special/DummySpecific.cs
Normal file
814
Scripts/Mobiles/Special/DummySpecific.cs
Normal file
|
|
@ -0,0 +1,814 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
/// <summary>
|
||||
/// This is a test creature
|
||||
/// You can set its value in game
|
||||
/// It die after 5 minutes, so your test server stay clean
|
||||
/// Create a macro to help your creation "[add Dummy 1 15 7 -1 0.5 2"
|
||||
///
|
||||
/// A iTeam of negative will set a faction at random
|
||||
///
|
||||
/// Say Kill if you want them to die
|
||||
///
|
||||
/// </summary>
|
||||
|
||||
public class DummyMace : Dummy
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DummyMace() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
|
||||
{
|
||||
// A Dummy Macer
|
||||
int iHue = 20 + Team * 40;
|
||||
int jHue = 25 + Team * 40;
|
||||
|
||||
// Skills and Stats
|
||||
this.InitStats( 125, 125, 90 );
|
||||
this.Skills[SkillName.Macing].Base = 120;
|
||||
this.Skills[SkillName.Anatomy].Base = 120;
|
||||
this.Skills[SkillName.Healing].Base = 120;
|
||||
this.Skills[SkillName.Tactics].Base = 120;
|
||||
|
||||
|
||||
// Name
|
||||
this.Name = "Macer";
|
||||
|
||||
// Equip
|
||||
WarHammer war = new WarHammer();
|
||||
war.Movable = true;
|
||||
war.Crafter = this;
|
||||
war.Quality = WeaponQuality.Regular;
|
||||
AddItem( war );
|
||||
|
||||
Boots bts = new Boots();
|
||||
bts.Hue = iHue;
|
||||
AddItem( bts );
|
||||
|
||||
ChainChest cht = new ChainChest();
|
||||
cht.Movable = false;
|
||||
cht.LootType = LootType.Newbied;
|
||||
cht.Crafter = this;
|
||||
cht.Quality = ArmorQuality.Regular;
|
||||
AddItem( cht );
|
||||
|
||||
ChainLegs chl = new ChainLegs();
|
||||
chl.Movable = false;
|
||||
chl.LootType = LootType.Newbied;
|
||||
chl.Crafter = this;
|
||||
chl.Quality = ArmorQuality.Regular;
|
||||
AddItem( chl );
|
||||
|
||||
PlateArms pla = new PlateArms();
|
||||
pla.Movable = false;
|
||||
pla.LootType = LootType.Newbied;
|
||||
pla.Crafter = this;
|
||||
pla.Quality = ArmorQuality.Regular;
|
||||
AddItem( pla );
|
||||
|
||||
Bandage band = new Bandage( 50 );
|
||||
AddToBackpack( band );
|
||||
}
|
||||
|
||||
public DummyMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DummyFence : Dummy
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DummyFence() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
|
||||
{
|
||||
// A Dummy Fencer
|
||||
int iHue = 20 + Team * 40;
|
||||
int jHue = 25 + Team * 40;
|
||||
|
||||
// Skills and Stats
|
||||
this.InitStats( 125, 125, 90 );
|
||||
this.Skills[SkillName.Fencing].Base = 120;
|
||||
this.Skills[SkillName.Anatomy].Base = 120;
|
||||
this.Skills[SkillName.Healing].Base = 120;
|
||||
this.Skills[SkillName.Tactics].Base = 120;
|
||||
|
||||
// Name
|
||||
this.Name = "Fencer";
|
||||
|
||||
// Equip
|
||||
Spear ssp = new Spear();
|
||||
ssp.Movable = true;
|
||||
ssp.Crafter = this;
|
||||
ssp.Quality = WeaponQuality.Regular;
|
||||
AddItem( ssp );
|
||||
|
||||
Boots snd = new Boots();
|
||||
snd.Hue = iHue;
|
||||
snd.LootType = LootType.Newbied;
|
||||
AddItem( snd );
|
||||
|
||||
ChainChest cht = new ChainChest();
|
||||
cht.Movable = false;
|
||||
cht.LootType = LootType.Newbied;
|
||||
cht.Crafter = this;
|
||||
cht.Quality = ArmorQuality.Regular;
|
||||
AddItem( cht );
|
||||
|
||||
ChainLegs chl = new ChainLegs();
|
||||
chl.Movable = false;
|
||||
chl.LootType = LootType.Newbied;
|
||||
chl.Crafter = this;
|
||||
chl.Quality = ArmorQuality.Regular;
|
||||
AddItem( chl );
|
||||
|
||||
PlateArms pla = new PlateArms();
|
||||
pla.Movable = false;
|
||||
pla.LootType = LootType.Newbied;
|
||||
pla.Crafter = this;
|
||||
pla.Quality = ArmorQuality.Regular;
|
||||
AddItem( pla );
|
||||
|
||||
Bandage band = new Bandage( 50 );
|
||||
AddToBackpack( band );
|
||||
}
|
||||
|
||||
public DummyFence( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DummySword : Dummy
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DummySword() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
|
||||
{
|
||||
// A Dummy Swordsman
|
||||
int iHue = 20 + Team * 40;
|
||||
int jHue = 25 + Team * 40;
|
||||
|
||||
// Skills and Stats
|
||||
this.InitStats( 125, 125, 90 );
|
||||
this.Skills[SkillName.Swords].Base = 120;
|
||||
this.Skills[SkillName.Anatomy].Base = 120;
|
||||
this.Skills[SkillName.Healing].Base = 120;
|
||||
this.Skills[SkillName.Tactics].Base = 120;
|
||||
this.Skills[SkillName.Parry].Base = 120;
|
||||
|
||||
|
||||
// Name
|
||||
this.Name = "Swordsman";
|
||||
|
||||
// Equip
|
||||
Katana kat = new Katana();
|
||||
kat.Crafter = this;
|
||||
kat.Movable = true;
|
||||
kat.Quality = WeaponQuality.Regular;
|
||||
AddItem( kat );
|
||||
|
||||
Boots bts = new Boots();
|
||||
bts.Hue = iHue;
|
||||
AddItem( bts );
|
||||
|
||||
ChainChest cht = new ChainChest();
|
||||
cht.Movable = false;
|
||||
cht.LootType = LootType.Newbied;
|
||||
cht.Crafter = this;
|
||||
cht.Quality = ArmorQuality.Regular;
|
||||
AddItem( cht );
|
||||
|
||||
ChainLegs chl = new ChainLegs();
|
||||
chl.Movable = false;
|
||||
chl.LootType = LootType.Newbied;
|
||||
chl.Crafter = this;
|
||||
chl.Quality = ArmorQuality.Regular;
|
||||
AddItem( chl );
|
||||
|
||||
PlateArms pla = new PlateArms();
|
||||
pla.Movable = false;
|
||||
pla.LootType = LootType.Newbied;
|
||||
pla.Crafter = this;
|
||||
pla.Quality = ArmorQuality.Regular;
|
||||
AddItem( pla );
|
||||
|
||||
Bandage band = new Bandage( 50 );
|
||||
AddToBackpack( band );
|
||||
}
|
||||
|
||||
public DummySword( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DummyNox : Dummy
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DummyNox() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
|
||||
{
|
||||
|
||||
// A Dummy Nox or Pure Mage
|
||||
int iHue = 20 + Team * 40;
|
||||
int jHue = 25 + Team * 40;
|
||||
|
||||
// Skills and Stats
|
||||
this.InitStats( 90, 90, 125 );
|
||||
this.Skills[SkillName.Magery].Base = 120;
|
||||
this.Skills[SkillName.EvalInt].Base = 120;
|
||||
this.Skills[SkillName.Inscribe].Base = 100;
|
||||
this.Skills[SkillName.Wrestling].Base = 120;
|
||||
this.Skills[SkillName.Meditation].Base = 120;
|
||||
this.Skills[SkillName.Poisoning].Base = 100;
|
||||
|
||||
|
||||
// Name
|
||||
this.Name = "Nox Mage";
|
||||
|
||||
// Equip
|
||||
Spellbook book = new Spellbook();
|
||||
book.Movable = false;
|
||||
book.LootType = LootType.Newbied;
|
||||
book.Content =0xFFFFFFFFFFFFFFFF;
|
||||
AddItem( book );
|
||||
|
||||
Kilt kilt = new Kilt();
|
||||
kilt.Hue = jHue;
|
||||
AddItem( kilt );
|
||||
|
||||
Sandals snd = new Sandals();
|
||||
snd.Hue = iHue;
|
||||
snd.LootType = LootType.Newbied;
|
||||
AddItem( snd );
|
||||
|
||||
SkullCap skc = new SkullCap();
|
||||
skc.Hue = iHue;
|
||||
AddItem( skc );
|
||||
|
||||
// Spells
|
||||
AddSpellAttack( typeof(Spells.First.MagicArrowSpell) );
|
||||
AddSpellAttack( typeof(Spells.First.WeakenSpell) );
|
||||
AddSpellAttack( typeof(Spells.Third.FireballSpell) );
|
||||
AddSpellDefense( typeof(Spells.Third.WallOfStoneSpell) );
|
||||
AddSpellDefense( typeof(Spells.First.HealSpell) );
|
||||
}
|
||||
|
||||
public DummyNox( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DummyStun : Dummy
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DummyStun() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
|
||||
{
|
||||
|
||||
// A Dummy Stun Mage
|
||||
int iHue = 20 + Team * 40;
|
||||
int jHue = 25 + Team * 40;
|
||||
|
||||
// Skills and Stats
|
||||
this.InitStats( 90, 90, 125 );
|
||||
this.Skills[SkillName.Magery].Base = 100;
|
||||
this.Skills[SkillName.EvalInt].Base = 120;
|
||||
this.Skills[SkillName.Anatomy].Base = 80;
|
||||
this.Skills[SkillName.Wrestling].Base = 80;
|
||||
this.Skills[SkillName.Meditation].Base = 100;
|
||||
this.Skills[SkillName.Poisoning].Base = 100;
|
||||
|
||||
|
||||
// Name
|
||||
this.Name = "Stun Mage";
|
||||
|
||||
// Equip
|
||||
Spellbook book = new Spellbook();
|
||||
book.Movable = false;
|
||||
book.LootType = LootType.Newbied;
|
||||
book.Content =0xFFFFFFFFFFFFFFFF;
|
||||
AddItem( book );
|
||||
|
||||
LeatherArms lea = new LeatherArms();
|
||||
lea.Movable = false;
|
||||
lea.LootType = LootType.Newbied;
|
||||
lea.Crafter = this;
|
||||
lea.Quality = ArmorQuality.Regular;
|
||||
AddItem( lea );
|
||||
|
||||
LeatherChest lec = new LeatherChest();
|
||||
lec.Movable = false;
|
||||
lec.LootType = LootType.Newbied;
|
||||
lec.Crafter = this;
|
||||
lec.Quality = ArmorQuality.Regular;
|
||||
AddItem( lec );
|
||||
|
||||
LeatherGorget leg = new LeatherGorget();
|
||||
leg.Movable = false;
|
||||
leg.LootType = LootType.Newbied;
|
||||
leg.Crafter = this;
|
||||
leg.Quality = ArmorQuality.Regular;
|
||||
AddItem( leg );
|
||||
|
||||
LeatherLegs lel = new LeatherLegs();
|
||||
lel.Movable = false;
|
||||
lel.LootType = LootType.Newbied;
|
||||
lel.Crafter = this;
|
||||
lel.Quality = ArmorQuality.Regular;
|
||||
AddItem( lel );
|
||||
|
||||
Boots bts = new Boots();
|
||||
bts.Hue = iHue;
|
||||
AddItem( bts );
|
||||
|
||||
Cap cap = new Cap();
|
||||
cap.Hue = iHue;
|
||||
AddItem( cap );
|
||||
|
||||
// Spells
|
||||
AddSpellAttack( typeof(Spells.First.MagicArrowSpell) );
|
||||
AddSpellAttack( typeof(Spells.First.WeakenSpell) );
|
||||
AddSpellAttack( typeof(Spells.Third.FireballSpell) );
|
||||
AddSpellDefense( typeof(Spells.Third.WallOfStoneSpell) );
|
||||
AddSpellDefense( typeof(Spells.First.HealSpell) );
|
||||
}
|
||||
|
||||
public DummyStun( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DummySuper : Dummy
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DummySuper() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
|
||||
{
|
||||
// A Dummy Super Mage
|
||||
int iHue = 20 + Team * 40;
|
||||
int jHue = 25 + Team * 40;
|
||||
|
||||
// Skills and Stats
|
||||
this.InitStats( 125, 125, 125 );
|
||||
this.Skills[SkillName.Magery].Base = 120;
|
||||
this.Skills[SkillName.EvalInt].Base = 120;
|
||||
this.Skills[SkillName.Anatomy].Base = 120;
|
||||
this.Skills[SkillName.Wrestling].Base = 120;
|
||||
this.Skills[SkillName.Meditation].Base = 120;
|
||||
this.Skills[SkillName.Poisoning].Base = 100;
|
||||
this.Skills[SkillName.Inscribe].Base = 100;
|
||||
|
||||
// Name
|
||||
this.Name = "Super Mage";
|
||||
|
||||
// Equip
|
||||
Spellbook book = new Spellbook();
|
||||
book.Movable = false;
|
||||
book.LootType = LootType.Newbied;
|
||||
book.Content =0xFFFFFFFFFFFFFFFF;
|
||||
AddItem( book );
|
||||
|
||||
LeatherArms lea = new LeatherArms();
|
||||
lea.Movable = false;
|
||||
lea.LootType = LootType.Newbied;
|
||||
lea.Crafter = this;
|
||||
lea.Quality = ArmorQuality.Regular;
|
||||
AddItem( lea );
|
||||
|
||||
LeatherChest lec = new LeatherChest();
|
||||
lec.Movable = false;
|
||||
lec.LootType = LootType.Newbied;
|
||||
lec.Crafter = this;
|
||||
lec.Quality = ArmorQuality.Regular;
|
||||
AddItem( lec );
|
||||
|
||||
LeatherGorget leg = new LeatherGorget();
|
||||
leg.Movable = false;
|
||||
leg.LootType = LootType.Newbied;
|
||||
leg.Crafter = this;
|
||||
leg.Quality = ArmorQuality.Regular;
|
||||
AddItem( leg );
|
||||
|
||||
LeatherLegs lel = new LeatherLegs();
|
||||
lel.Movable = false;
|
||||
lel.LootType = LootType.Newbied;
|
||||
lel.Crafter = this;
|
||||
lel.Quality = ArmorQuality.Regular;
|
||||
AddItem( lel );
|
||||
|
||||
Sandals snd = new Sandals();
|
||||
snd.Hue = iHue;
|
||||
snd.LootType = LootType.Newbied;
|
||||
AddItem( snd );
|
||||
|
||||
JesterHat jhat = new JesterHat();
|
||||
jhat.Hue = iHue;
|
||||
AddItem( jhat );
|
||||
|
||||
Doublet dblt = new Doublet();
|
||||
dblt.Hue = iHue;
|
||||
AddItem( dblt );
|
||||
|
||||
// Spells
|
||||
AddSpellAttack( typeof(Spells.First.MagicArrowSpell) );
|
||||
AddSpellAttack( typeof(Spells.First.WeakenSpell) );
|
||||
AddSpellAttack( typeof(Spells.Third.FireballSpell) );
|
||||
AddSpellDefense( typeof(Spells.Third.WallOfStoneSpell) );
|
||||
AddSpellDefense( typeof(Spells.First.HealSpell) );
|
||||
}
|
||||
|
||||
public DummySuper( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DummyHealer : Dummy
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DummyHealer() : base(AIType.AI_Healer, FightMode.Closest, 15, 1, 0.2, 0.6)
|
||||
{
|
||||
// A Dummy Healer Mage
|
||||
int iHue = 20 + Team * 40;
|
||||
int jHue = 25 + Team * 40;
|
||||
|
||||
// Skills and Stats
|
||||
this.InitStats( 125, 125, 125 );
|
||||
this.Skills[SkillName.Magery].Base = 120;
|
||||
this.Skills[SkillName.EvalInt].Base = 120;
|
||||
this.Skills[SkillName.Anatomy].Base = 120;
|
||||
this.Skills[SkillName.Wrestling].Base = 120;
|
||||
this.Skills[SkillName.Meditation].Base = 120;
|
||||
this.Skills[SkillName.Healing].Base = 100;
|
||||
|
||||
// Name
|
||||
this.Name = "Healer";
|
||||
|
||||
// Equip
|
||||
Spellbook book = new Spellbook();
|
||||
book.Movable = false;
|
||||
book.LootType = LootType.Newbied;
|
||||
book.Content =0xFFFFFFFFFFFFFFFF;
|
||||
AddItem( book );
|
||||
|
||||
LeatherArms lea = new LeatherArms();
|
||||
lea.Movable = false;
|
||||
lea.LootType = LootType.Newbied;
|
||||
lea.Crafter = this;
|
||||
lea.Quality = ArmorQuality.Regular;
|
||||
AddItem( lea );
|
||||
|
||||
LeatherChest lec = new LeatherChest();
|
||||
lec.Movable = false;
|
||||
lec.LootType = LootType.Newbied;
|
||||
lec.Crafter = this;
|
||||
lec.Quality = ArmorQuality.Regular;
|
||||
AddItem( lec );
|
||||
|
||||
LeatherGorget leg = new LeatherGorget();
|
||||
leg.Movable = false;
|
||||
leg.LootType = LootType.Newbied;
|
||||
leg.Crafter = this;
|
||||
leg.Quality = ArmorQuality.Regular;
|
||||
AddItem( leg );
|
||||
|
||||
LeatherLegs lel = new LeatherLegs();
|
||||
lel.Movable = false;
|
||||
lel.LootType = LootType.Newbied;
|
||||
lel.Crafter = this;
|
||||
lel.Quality = ArmorQuality.Regular;
|
||||
AddItem( lel );
|
||||
|
||||
Sandals snd = new Sandals();
|
||||
snd.Hue = iHue;
|
||||
snd.LootType = LootType.Newbied;
|
||||
AddItem( snd );
|
||||
|
||||
Cap cap = new Cap();
|
||||
cap.Hue = iHue;
|
||||
AddItem( cap );
|
||||
|
||||
Robe robe = new Robe();
|
||||
robe.Hue = iHue;
|
||||
AddItem( robe );
|
||||
|
||||
}
|
||||
|
||||
public DummyHealer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DummyAssassin : Dummy
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DummyAssassin() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
|
||||
{
|
||||
// A Dummy Hybrid Assassin
|
||||
int iHue = 20 + Team * 40;
|
||||
int jHue = 25 + Team * 40;
|
||||
|
||||
// Skills and Stats
|
||||
this.InitStats( 105, 105, 105 );
|
||||
this.Skills[SkillName.Magery].Base = 120;
|
||||
this.Skills[SkillName.EvalInt].Base = 120;
|
||||
this.Skills[SkillName.Swords].Base = 120;
|
||||
this.Skills[SkillName.Tactics].Base = 120;
|
||||
this.Skills[SkillName.Meditation].Base = 120;
|
||||
this.Skills[SkillName.Poisoning].Base = 100;
|
||||
|
||||
// Name
|
||||
this.Name = "Hybrid Assassin";
|
||||
|
||||
// Equip
|
||||
Spellbook book = new Spellbook();
|
||||
book.Movable = false;
|
||||
book.LootType = LootType.Newbied;
|
||||
book.Content =0xFFFFFFFFFFFFFFFF;
|
||||
AddToBackpack( book );
|
||||
|
||||
Katana kat = new Katana();
|
||||
kat.Movable = false;
|
||||
kat.LootType = LootType.Newbied;
|
||||
kat.Crafter = this;
|
||||
kat.Poison = Poison.Deadly;
|
||||
kat.PoisonCharges = 12;
|
||||
kat.Quality = WeaponQuality.Regular;
|
||||
AddToBackpack( kat );
|
||||
|
||||
LeatherArms lea = new LeatherArms();
|
||||
lea.Movable = false;
|
||||
lea.LootType = LootType.Newbied;
|
||||
lea.Crafter = this;
|
||||
lea.Quality = ArmorQuality.Regular;
|
||||
AddItem( lea );
|
||||
|
||||
LeatherChest lec = new LeatherChest();
|
||||
lec.Movable = false;
|
||||
lec.LootType = LootType.Newbied;
|
||||
lec.Crafter = this;
|
||||
lec.Quality = ArmorQuality.Regular;
|
||||
AddItem( lec );
|
||||
|
||||
LeatherGorget leg = new LeatherGorget();
|
||||
leg.Movable = false;
|
||||
leg.LootType = LootType.Newbied;
|
||||
leg.Crafter = this;
|
||||
leg.Quality = ArmorQuality.Regular;
|
||||
AddItem( leg );
|
||||
|
||||
LeatherLegs lel = new LeatherLegs();
|
||||
lel.Movable = false;
|
||||
lel.LootType = LootType.Newbied;
|
||||
lel.Crafter = this;
|
||||
lel.Quality = ArmorQuality.Regular;
|
||||
AddItem( lel );
|
||||
|
||||
Sandals snd = new Sandals();
|
||||
snd.Hue = iHue;
|
||||
snd.LootType = LootType.Newbied;
|
||||
AddItem( snd );
|
||||
|
||||
Cap cap = new Cap();
|
||||
cap.Hue = iHue;
|
||||
AddItem( cap );
|
||||
|
||||
Robe robe = new Robe();
|
||||
robe.Hue = iHue;
|
||||
AddItem( robe );
|
||||
|
||||
DeadlyPoisonPotion pota = new DeadlyPoisonPotion();
|
||||
pota.LootType = LootType.Newbied;
|
||||
AddToBackpack( pota );
|
||||
|
||||
DeadlyPoisonPotion potb = new DeadlyPoisonPotion();
|
||||
potb.LootType = LootType.Newbied;
|
||||
AddToBackpack( potb );
|
||||
|
||||
DeadlyPoisonPotion potc = new DeadlyPoisonPotion();
|
||||
potc.LootType = LootType.Newbied;
|
||||
AddToBackpack( potc );
|
||||
|
||||
DeadlyPoisonPotion potd = new DeadlyPoisonPotion();
|
||||
potd.LootType = LootType.Newbied;
|
||||
AddToBackpack( potd );
|
||||
|
||||
Bandage band = new Bandage( 50 );
|
||||
AddToBackpack( band );
|
||||
|
||||
}
|
||||
|
||||
public DummyAssassin( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[TypeAlias( "Server.Mobiles.DummyTheif" )]
|
||||
public class DummyThief : Dummy
|
||||
{
|
||||
[Constructable]
|
||||
public DummyThief() : base(AIType.AI_Thief, FightMode.Closest, 15, 1, 0.2, 0.6)
|
||||
{
|
||||
// A Dummy Hybrid Thief
|
||||
int iHue = 20 + Team * 40;
|
||||
int jHue = 25 + Team * 40;
|
||||
|
||||
// Skills and Stats
|
||||
this.InitStats( 105, 105, 105 );
|
||||
this.Skills[SkillName.Healing].Base = 120;
|
||||
this.Skills[SkillName.Anatomy].Base = 120;
|
||||
this.Skills[SkillName.Stealing].Base = 120;
|
||||
this.Skills[SkillName.ArmsLore].Base = 100;
|
||||
this.Skills[SkillName.Meditation].Base = 120;
|
||||
this.Skills[SkillName.Wrestling].Base = 120;
|
||||
|
||||
// Name
|
||||
this.Name = "Hybrid Thief";
|
||||
|
||||
// Equip
|
||||
Spellbook book = new Spellbook();
|
||||
book.Movable = false;
|
||||
book.LootType = LootType.Newbied;
|
||||
book.Content =0xFFFFFFFFFFFFFFFF;
|
||||
AddItem( book );
|
||||
|
||||
LeatherArms lea = new LeatherArms();
|
||||
lea.Movable = false;
|
||||
lea.LootType = LootType.Newbied;
|
||||
lea.Crafter = this;
|
||||
lea.Quality = ArmorQuality.Regular;
|
||||
AddItem( lea );
|
||||
|
||||
LeatherChest lec = new LeatherChest();
|
||||
lec.Movable = false;
|
||||
lec.LootType = LootType.Newbied;
|
||||
lec.Crafter = this;
|
||||
lec.Quality = ArmorQuality.Regular;
|
||||
AddItem( lec );
|
||||
|
||||
LeatherGorget leg = new LeatherGorget();
|
||||
leg.Movable = false;
|
||||
leg.LootType = LootType.Newbied;
|
||||
leg.Crafter = this;
|
||||
leg.Quality = ArmorQuality.Regular;
|
||||
AddItem( leg );
|
||||
|
||||
LeatherLegs lel = new LeatherLegs();
|
||||
lel.Movable = false;
|
||||
lel.LootType = LootType.Newbied;
|
||||
lel.Crafter = this;
|
||||
lel.Quality = ArmorQuality.Regular;
|
||||
AddItem( lel );
|
||||
|
||||
Sandals snd = new Sandals();
|
||||
snd.Hue = iHue;
|
||||
snd.LootType = LootType.Newbied;
|
||||
AddItem( snd );
|
||||
|
||||
Cap cap = new Cap();
|
||||
cap.Hue = iHue;
|
||||
AddItem( cap );
|
||||
|
||||
Robe robe = new Robe();
|
||||
robe.Hue = iHue;
|
||||
AddItem( robe );
|
||||
|
||||
Bandage band = new Bandage( 50 );
|
||||
AddToBackpack( band );
|
||||
}
|
||||
|
||||
public DummyThief( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue