#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Special/HarrowerTentacles.cs
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221
Scripts/Mobiles/Special/HarrowerTentacles.cs
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using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a tentacles corpse" )]
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public class HarrowerTentacles : BaseCreature
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{
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private Mobile m_Harrower;
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private DrainTimer m_Timer;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Harrower
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{
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get
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{
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return m_Harrower;
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}
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set
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{
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m_Harrower = value;
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}
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}
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[Constructable]
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public HarrowerTentacles() : this( null )
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{
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}
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public HarrowerTentacles( Mobile harrower ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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m_Harrower = harrower;
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Name = "tentacles of the harrower";
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Body = 129;
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SetStr( 901, 1000 );
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SetDex( 126, 140 );
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SetInt( 1001, 1200 );
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SetHits( 541, 600 );
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SetDamage( 13, 20 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Fire, 20 );
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SetDamageType( ResistanceType.Cold, 20 );
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SetDamageType( ResistanceType.Poison, 20 );
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SetDamageType( ResistanceType.Energy, 20 );
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 35, 45 );
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SetResistance( ResistanceType.Cold, 35, 45 );
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SetResistance( ResistanceType.Poison, 35, 45 );
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SetResistance( ResistanceType.Energy, 35, 45 );
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SetSkill( SkillName.Meditation, 100.0 );
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SetSkill( SkillName.MagicResist, 120.1, 140.0 );
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SetSkill( SkillName.Swords, 90.1, 100.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.Wrestling, 90.1, 100.0 );
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 60;
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m_Timer = new DrainTimer( this );
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m_Timer.Start();
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PackReg( 50 );
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PackNecroReg( 15, 75 );
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}
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public override void CheckReflect( Mobile caster, ref bool reflect )
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{
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reflect = true;
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}
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public override int GetIdleSound()
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{
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return 0x101;
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}
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public override int GetAngerSound()
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{
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return 0x5E;
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}
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public override int GetDeathSound()
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{
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return 0x1C2;
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}
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public override int GetAttackSound()
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{
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return -1; // unknown
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}
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public override int GetHurtSound()
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{
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return 0x289;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.MedScrolls, 3 );
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AddLoot( LootPack.HighScrolls, 2 );
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}
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public override bool AutoDispel{ get{ return true; } }
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public override bool Unprovokable{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool DisallowAllMoves{ get{ return true; } }
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public HarrowerTentacles( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Harrower );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Harrower = reader.ReadMobile();
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m_Timer = new DrainTimer( this );
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m_Timer.Start();
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break;
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}
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}
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}
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public override void OnAfterDelete()
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{
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if ( m_Timer != null )
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m_Timer.Stop();
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m_Timer = null;
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base.OnAfterDelete();
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}
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private class DrainTimer : Timer
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{
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private HarrowerTentacles m_Owner;
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public DrainTimer( HarrowerTentacles owner ) : base( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ) )
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{
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m_Owner = owner;
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Priority = TimerPriority.TwoFiftyMS;
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}
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private static ArrayList m_ToDrain = new ArrayList();
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protected override void OnTick()
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{
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if ( m_Owner.Deleted )
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{
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Stop();
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return;
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}
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foreach ( Mobile m in m_Owner.GetMobilesInRange( 9 ) )
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{
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if ( m == m_Owner || m == m_Owner.Harrower || !m_Owner.CanBeHarmful( m ) )
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continue;
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if ( m is BaseCreature )
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{
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BaseCreature bc = m as BaseCreature;
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if ( bc.Controlled || bc.Summoned )
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m_ToDrain.Add( m );
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}
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else if ( m.Player )
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{
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m_ToDrain.Add( m );
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}
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}
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foreach ( Mobile m in m_ToDrain )
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{
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m_Owner.DoHarmful( m );
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m.FixedParticles( 0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist );
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m.PlaySound( 0x1F1 );
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int drain = Utility.RandomMinMax( 14, 30 );
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m_Owner.Hits += drain;
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if ( m_Owner.Harrower != null )
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m_Owner.Harrower.Hits += drain;
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m.Damage( drain, m_Owner );
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}
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m_ToDrain.Clear();
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}
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}
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}
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}
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