#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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87
Scripts/Mobiles/Special/Mephitis.cs
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87
Scripts/Mobiles/Special/Mephitis.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Engines.CannedEvil;
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namespace Server.Mobiles
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{
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public class Mephitis : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Venom; } }
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public override Type[] UniqueList{ get{ return new Type[] { typeof( Calm ) }; } }
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public override Type[] SharedList { get { return new Type[] { typeof(OblivionsNeedle), typeof(ANecromancerShroud), typeof(EmbroideredOakLeafCloak), typeof(TheMostKnowledgePerson) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( Web ), typeof( MonsterStatuette ) }; } }
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.Spider }; } }
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[Constructable]
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public Mephitis() : base( AIType.AI_Melee )
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{
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Body = 173;
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Name = "Mephitis";
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BaseSoundID = 0x183;
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SetStr( 505, 1000 );
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SetDex( 102, 300 );
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SetInt( 402, 600 );
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SetHits( 3000 );
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SetStam( 105, 600 );
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SetDamage( 21, 33 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetResistance( ResistanceType.Physical, 75, 80 );
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SetResistance( ResistanceType.Fire, 60, 70 );
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SetResistance( ResistanceType.Cold, 60, 70 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 60, 70 );
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SetSkill( SkillName.MagicResist, 70.7, 140.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.Wrestling, 97.6, 100.0 );
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 80;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 4 );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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// TODO: Web ability
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}
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public Mephitis( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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