#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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298
Scripts/Mobiles/Special/Neira.cs
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298
Scripts/Mobiles/Special/Neira.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Engines.CannedEvil;
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namespace Server.Mobiles
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{
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public class Neira : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Death; } }
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public override Type[] UniqueList{ get{ return new Type[] { typeof( ShroudOfDeciet ) }; } }
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public override Type[] SharedList{ get{ return new Type[] { typeof( ANecromancerShroud ),
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typeof( CaptainJohnsHat ) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( WallBlood ), typeof( TatteredAncientMummyWrapping ) }; } }
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
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[Constructable]
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public Neira() : base( AIType.AI_Mage )
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{
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Name = "Neira";
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Title = "the necromancer";
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Body = 401;
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Hue = 0x83EC;
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SetStr( 305, 425 );
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SetDex( 72, 150 );
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SetInt( 505, 750 );
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SetHits( 4800 );
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SetStam( 102, 300 );
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SetDamage( 25, 35 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 25, 30 );
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SetResistance( ResistanceType.Fire, 35, 45 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.EvalInt, 120.0 );
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SetSkill( SkillName.Magery, 120.0 );
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SetSkill( SkillName.Meditation, 120.0 );
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SetSkill( SkillName.MagicResist, 150.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.Wrestling, 97.6, 100.0 );
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 30;
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Female = true;
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Item shroud = new HoodedShroudOfShadows();
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shroud.Movable = false;
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AddItem( shroud );
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Scimitar weapon = new Scimitar();
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weapon.Skill = SkillName.Wrestling;
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weapon.Hue = 38;
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weapon.Movable = false;
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AddItem( weapon );
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//new SkeletalMount().Rider = this;
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AddItem( new VirtualMountItem( this ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 3 );
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AddLoot( LootPack.Meager );
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}
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public override bool OnBeforeDeath()
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{
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IMount mount = this.Mount;
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if ( mount != null )
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mount.Rider = null;
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if ( mount is Mobile )
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((Mobile)mount).Delete();
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return base.OnBeforeDeath();
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}
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private bool m_SpeedBoost;
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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CheckSpeedBoost();
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base.OnDamage( amount, from, willKill );
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}
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private const double SpeedBoostScalar = 1.2;
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private void CheckSpeedBoost()
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{
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if( Hits < (HitsMax / 4 ) )
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{
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if( !m_SpeedBoost )
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{
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ActiveSpeed /= SpeedBoostScalar;
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PassiveSpeed /= SpeedBoostScalar;
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m_SpeedBoost = true;
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}
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}
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else if( m_SpeedBoost )
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{
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ActiveSpeed *= SpeedBoostScalar;
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PassiveSpeed *= SpeedBoostScalar;
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m_SpeedBoost = false;
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}
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}
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private class VirtualMount : IMount
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{
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private VirtualMountItem m_Item;
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public Mobile Rider
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{
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get { return m_Item.Rider; }
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set { }
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}
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public VirtualMount( VirtualMountItem item )
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{
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m_Item = item;
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}
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public virtual void OnRiderDamaged( int amount, Mobile from, bool willKill )
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{
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}
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}
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private class VirtualMountItem : Item, IMountItem
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{
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private Mobile m_Rider;
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private VirtualMount m_Mount;
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public Mobile Rider { get { return m_Rider; } }
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public VirtualMountItem( Mobile mob )
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: base( 0x3EBB )
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{
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Layer = Layer.Mount;
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Movable = false;
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m_Rider = mob;
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m_Mount = new VirtualMount( this );
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}
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public IMount Mount
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{
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get { return m_Mount; }
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}
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public VirtualMountItem( Serial serial )
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: base( serial )
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{
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m_Mount = new VirtualMount( this );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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writer.Write( (Mobile)m_Rider );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Rider = reader.ReadMobile();
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if( m_Rider == null )
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Delete();
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}
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool BardImmune{ get{ return !Core.SE; } }
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public override bool Unprovokable{ get{ return Core.SE; } }
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public override bool Uncalmable{ get{ return Core.SE; } }
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override bool ShowFameTitle{ get{ return false; } }
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public override bool ClickTitle{ get{ return false; } }
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( 0.1 >= Utility.RandomDouble() ) // 10% chance to drop or throw an unholy bone
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AddUnholyBone( defender, 0.25 );
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CheckSpeedBoost();
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if ( 0.1 >= Utility.RandomDouble() ) // 10% chance to drop or throw an unholy bone
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AddUnholyBone( attacker, 0.25 );
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}
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public override void AlterDamageScalarFrom( Mobile caster, ref double scalar )
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{
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base.AlterDamageScalarFrom( caster, ref scalar );
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if ( 0.1 >= Utility.RandomDouble() ) // 10% chance to throw an unholy bone
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AddUnholyBone( caster, 1.0 );
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}
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public void AddUnholyBone( Mobile target, double chanceToThrow )
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{
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if( this.Map == null )
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return;
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if ( chanceToThrow >= Utility.RandomDouble() )
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{
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Direction = GetDirectionTo( target );
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MovingEffect( target, 0xF7E, 10, 1, true, false, 0x496, 0 );
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new DelayTimer( this, target ).Start();
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}
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else
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{
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new UnholyBone().MoveToWorld( Location, Map );
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}
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}
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private class DelayTimer : Timer
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{
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private Mobile m_Mobile;
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private Mobile m_Target;
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public DelayTimer( Mobile m, Mobile target ) : base( TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Mobile = m;
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m_Target = target;
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}
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protected override void OnTick()
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{
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if ( m_Mobile.CanBeHarmful( m_Target ) )
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{
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m_Mobile.DoHarmful( m_Target );
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AOS.Damage( m_Target, m_Mobile, Utility.RandomMinMax( 10, 20 ), 100, 0, 0, 0, 0 );
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new UnholyBone().MoveToWorld( m_Target.Location, m_Target.Map );
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}
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}
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}
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public Neira( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_SpeedBoost );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch( version )
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{
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case 1:
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{
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m_SpeedBoost = reader.ReadBool();
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break;
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}
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}
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}
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}
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}
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