#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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162
Scripts/Mobiles/Special/Rikktor.cs
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162
Scripts/Mobiles/Special/Rikktor.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Spells;
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using Server.Engines.CannedEvil;
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namespace Server.Mobiles
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{
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public class Rikktor : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Power; } }
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public override Type[] UniqueList{ get{ return new Type[] { typeof( CrownOfTalKeesh ) }; } }
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public override Type[] SharedList{ get{ return new Type[] { typeof( TheMostKnowledgePerson ),
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typeof( BraveKnightOfTheBritannia ),
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typeof( LieutenantOfTheBritannianRoyalGuard ) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( LavaTile ),
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typeof( MonsterStatuette ),
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typeof( MonsterStatuette ) }; } }
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.OphidianArchMage,
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MonsterStatuetteType.OphidianWarrior }; } }
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[Constructable]
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public Rikktor() : base( AIType.AI_Melee )
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{
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Body = 172;
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Name = "Rikktor";
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SetStr( 701, 900 );
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SetDex( 201, 350 );
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SetInt( 51, 100 );
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SetHits( 3000 );
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SetStam( 203, 650 );
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SetDamage( 28, 55 );
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SetDamageType( ResistanceType.Physical, 25 );
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SetDamageType( ResistanceType.Fire, 50 );
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SetDamageType( ResistanceType.Energy, 25 );
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SetResistance( ResistanceType.Physical, 80, 90 );
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SetResistance( ResistanceType.Fire, 80, 90 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 80, 90 );
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SetResistance( ResistanceType.Energy, 80, 90 );
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SetSkill( SkillName.Anatomy, 100.0 );
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SetSkill( SkillName.MagicResist, 140.2, 160.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 130;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 4 );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override ScaleType ScaleType{ get{ return ScaleType.All; } }
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public override int Scales{ get{ return 20; } }
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( 0.2 >= Utility.RandomDouble() )
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Earthquake();
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}
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public void Earthquake()
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{
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Map map = this.Map;
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if ( map == null )
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return;
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ArrayList targets = new ArrayList();
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foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
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{
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if ( m == this || !CanBeHarmful( m ) )
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continue;
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if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team) )
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targets.Add( m );
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else if ( m.Player )
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targets.Add( m );
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}
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PlaySound( 0x2F3 );
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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double damage = m.Hits * 0.6;
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if ( damage < 10.0 )
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damage = 10.0;
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else if ( damage > 75.0 )
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damage = 75.0;
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DoHarmful( m );
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AOS.Damage( m, this, (int)damage, 100, 0, 0, 0, 0 );
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if ( m.Alive && m.Body.IsHuman && !m.Mounted )
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m.Animate( 20, 7, 1, true, false, 0 ); // take hit
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}
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}
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public override int GetAngerSound()
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{
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return Utility.Random( 0x2CE, 2 );
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}
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public override int GetIdleSound()
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{
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return 0x2D2;
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}
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public override int GetAttackSound()
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{
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return Utility.Random( 0x2C7, 5 );
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}
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override int GetDeathSound()
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{
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return 0x2CC;
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}
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public Rikktor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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