#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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143
Scripts/Mobiles/Special/Semidar.cs
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143
Scripts/Mobiles/Special/Semidar.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Engines.CannedEvil;
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namespace Server.Mobiles
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{
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public class Semidar : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
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public override Type[] UniqueList{ get{ return new Type[] { typeof( GladiatorsCollar ) }; } }
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public override Type[] SharedList { get { return new Type[] { typeof(RoyalGuardSurvivalKnife), typeof(ANecromancerShroud), typeof(LieutenantOfTheBritannianRoyalGuard) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( LavaTile ), typeof( DemonSkull ) }; } }
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
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[Constructable]
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public Semidar() : base( AIType.AI_Mage )
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{
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Name = "Semidar";
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Body = 174;
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BaseSoundID = 0x4B0;
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SetStr( 502, 600 );
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SetDex( 102, 200 );
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SetInt( 601, 750 );
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SetHits( 1500 );
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SetStam( 103, 250 );
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SetDamage( 29, 35 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Fire, 25 );
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SetResistance( ResistanceType.Physical, 20, 30 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.EvalInt, 95.1, 100.0 );
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SetSkill( SkillName.Magery, 90.1, 105.0 );
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SetSkill( SkillName.Meditation, 95.1, 100.0 );
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SetSkill( SkillName.MagicResist, 120.2, 140.0 );
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SetSkill( SkillName.Tactics, 90.1, 105.0 );
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SetSkill( SkillName.Wrestling, 90.1, 105.0 );
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 20;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 4 );
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AddLoot( LootPack.FilthyRich );
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}
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public override bool Unprovokable{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override void CheckReflect( Mobile caster, ref bool reflect )
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{
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if ( caster.Body.IsMale )
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reflect = true; // Always reflect if caster isn't female
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}
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public override void AlterDamageScalarFrom( Mobile caster, ref double scalar )
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{
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if ( caster.Body.IsMale )
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scalar = 20; // Male bodies always reflect.. damage scaled 20x
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}
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public void DrainLife()
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{
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if( this.Map == null )
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return;
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ArrayList list = new ArrayList();
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foreach ( Mobile m in this.GetMobilesInRange( 2 ) )
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{
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if ( m == this || !CanBeHarmful( m ) )
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continue;
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if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team) )
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list.Add( m );
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else if ( m.Player )
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list.Add( m );
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}
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foreach ( Mobile m in list )
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{
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DoHarmful( m );
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m.FixedParticles( 0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist );
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m.PlaySound( 0x231 );
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m.SendMessage( "You feel the life drain out of you!" );
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int toDrain = Utility.RandomMinMax( 10, 40 );
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Hits += toDrain;
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m.Damage( toDrain, this );
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}
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( 0.25 >= Utility.RandomDouble() )
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DrainLife();
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if ( 0.25 >= Utility.RandomDouble() )
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DrainLife();
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}
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public Semidar( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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