#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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187
Scripts/Mobiles/Special/Serado.cs
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187
Scripts/Mobiles/Special/Serado.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Engines.CannedEvil;
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namespace Server.Mobiles
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{
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public class Serado : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Power; } }
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public override Type[] UniqueList{ get{ return new Type[] { typeof( Pacify ) }; } }
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public override Type[] SharedList{ get{ return new Type[] { typeof( BraveKnightOfTheBritannia ),
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typeof( DetectiveBoots ),
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typeof( EmbroideredOakLeafCloak ),
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typeof( LieutenantOfTheBritannianRoyalGuard ) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( Futon ), typeof( SwampTile ) }; } }
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.DoubleStrike;
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}
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[Constructable]
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public Serado() : base( AIType.AI_Melee )
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{
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Name = "Serado";
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Title = "the awakened";
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Body = 249;
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Hue = 0x96C;
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SetStr( 1000 );
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SetDex( 150 );
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SetInt( 300 );
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SetHits( 9000 );
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SetMana( 300 );
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SetDamage( 29, 35 );
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SetDamageType( ResistanceType.Physical, 70 );
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SetDamageType( ResistanceType.Poison, 20 );
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SetDamageType( ResistanceType.Energy, 10 );
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SetResistance( ResistanceType.Physical, 30 );
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SetResistance( ResistanceType.Fire, 60 );
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SetResistance( ResistanceType.Cold, 60 );
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SetResistance( ResistanceType.Poison, 90 );
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SetResistance( ResistanceType.Energy, 50 );
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SetSkill( SkillName.MagicResist, 120.0 );
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SetSkill( SkillName.Tactics, 120.0 );
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SetSkill( SkillName.Wrestling, 70.0 );
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SetSkill( SkillName.Poisoning, 150.0 );
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Fame = 22500;
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Karma = -22500;
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PackItem( Engines.Plants.Seed.RandomBonsaiSeed() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 4 );
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Gems, 6 );
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}
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public override int TreasureMapLevel{ get{ return 5; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override double HitPoisonChance{ get{ return 0.8; } }
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public override int Feathers{ get{ return 30; } }
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public override bool ShowFameTitle{ get{ return false; } }
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public override bool ClickTitle{ get{ return false; } }
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// TODO: Hit Lightning Area
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public override void OnDamagedBySpell( Mobile attacker )
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{
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base.OnDamagedBySpell( attacker );
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ScaleResistances();
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DoCounter( attacker );
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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ScaleResistances();
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DoCounter( attacker );
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}
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private void ScaleResistances()
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{
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double hitsLost = (HitsMax - Hits) / (double)HitsMax;
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SetResistance( ResistanceType.Physical, 30 + (int)(hitsLost * ( 95 - 30 )) );
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SetResistance( ResistanceType.Fire, 60 + (int)(hitsLost * ( 95 - 60 )) );
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SetResistance( ResistanceType.Cold, 60 + (int)(hitsLost * ( 95 - 60 )) );
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SetResistance( ResistanceType.Poison, 90 + (int)(hitsLost * ( 95 - 90 )) );
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SetResistance( ResistanceType.Energy, 50 + (int)(hitsLost * ( 95 - 50 )) );
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}
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private void DoCounter( Mobile attacker )
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{
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if ( this.Map == null || ( attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked ) )
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return;
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if ( 0.2 > Utility.RandomDouble() )
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{
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/* Counterattack with Hit Poison Area
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* 20-25 damage, unresistable
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* Lethal poison, 100% of the time
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* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
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* Doesn't work on provoked monsters
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*/
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Mobile target = null;
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if ( attacker is BaseCreature )
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{
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Mobile m = ((BaseCreature)attacker).GetMaster();
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if ( m != null )
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target = m;
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}
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if ( target == null || !target.InRange( this, 25 ) )
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target = attacker;
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this.Animate( 10, 4, 1, true, false, 0 );
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ArrayList targets = new ArrayList();
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foreach ( Mobile m in target.GetMobilesInRange( 8 ) )
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{
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if ( m == this || !CanBeHarmful( m ) )
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continue;
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if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team) )
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targets.Add( m );
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else if ( m.Player )
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targets.Add( m );
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}
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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DoHarmful( m );
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AOS.Damage( m, this, Utility.RandomMinMax( 20, 25 ), true, 0, 0, 0, 100, 0 );
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m.FixedParticles( 0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255 );
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m.ApplyPoison( this, Poison.Lethal );
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}
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}
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}
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public Serado( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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