#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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138
Scripts/Mobiles/Special/Silvani.cs
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138
Scripts/Mobiles/Special/Silvani.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Silvani : BaseCreature
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{
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[Constructable]
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public Silvani() : base( AIType.AI_Mage, FightMode.Evil, 18, 1, 0.1, 0.2 )
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{
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Name = "Silvani";
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Body = 176;
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BaseSoundID = 0x467;
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SetStr( 253, 400 );
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SetDex( 157, 850 );
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SetInt( 503, 800 );
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SetHits( 600 );
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SetDamage( 27, 38 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Cold, 25 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.EvalInt, 100.0 );
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SetSkill( SkillName.Magery, 97.6, 107.5 );
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SetSkill( SkillName.Meditation, 100.0 );
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SetSkill( SkillName.MagicResist, 100.5, 150.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.Wrestling, 97.6, 100.0 );
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Fame = 20000;
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Karma = 20000;
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VirtualArmor = 50;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override bool CanFly { get { return true; } }
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public override bool Unprovokable{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public void SpawnPixies( Mobile target )
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{
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Map map = this.Map;
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if ( map == null )
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return;
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int newPixies = Utility.RandomMinMax( 3, 6 );
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for ( int i = 0; i < newPixies; ++i )
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{
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Pixie pixie = new Pixie();
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pixie.Team = this.Team;
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pixie.FightMode = FightMode.Closest;
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bool validLocation = false;
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Point3D loc = this.Location;
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for ( int j = 0; !validLocation && j < 10; ++j )
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{
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int x = X + Utility.Random( 3 ) - 1;
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int y = Y + Utility.Random( 3 ) - 1;
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int z = map.GetAverageZ( x, y );
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if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
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loc = new Point3D( x, y, Z );
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else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
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loc = new Point3D( x, y, z );
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}
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pixie.MoveToWorld( loc, map );
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pixie.Combatant = target;
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}
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}
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public override void AlterDamageScalarFrom( Mobile caster, ref double scalar )
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{
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if ( 0.1 >= Utility.RandomDouble() )
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SpawnPixies( caster );
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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defender.Damage( Utility.Random( 20, 10 ), this );
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defender.Stam -= Utility.Random( 20, 10 );
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defender.Mana -= Utility.Random( 20, 10 );
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if ( 0.1 >= Utility.RandomDouble() )
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SpawnPixies( attacker );
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}
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public Silvani( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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