#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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467
Scripts/Mobiles/Townfolk/Banker.cs
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467
Scripts/Mobiles/Townfolk/Banker.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Accounting;
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using Server.Items;
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using Server.ContextMenus;
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using Server.Misc;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Banker : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
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[Constructable]
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public Banker() : base( "the banker" )
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{
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add( new SBBanker() );
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}
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public static int GetBalance(Mobile m)
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{
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double balance = 0;
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if (AccountGold.Enabled && m.Account != null)
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{
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int goldStub;
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m.Account.GetGoldBalance(out goldStub, out balance);
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if (balance > Int32.MaxValue)
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{
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return Int32.MaxValue;
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}
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}
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Container bank = m.FindBankNoCreate();
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if (bank != null)
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{
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var gold = bank.FindItemsByType<Gold>();
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var checks = bank.FindItemsByType<BankCheck>();
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balance += gold.Aggregate(0.0, (c, t) => c + t.Amount);
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balance += checks.Aggregate(0.0, (c, t) => c + t.Worth);
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}
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return (int)Math.Max(0, Math.Min(Int32.MaxValue, balance));
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}
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public static int GetBalance(Mobile m, out Item[] gold, out Item[] checks)
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{
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double balance = 0;
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if (AccountGold.Enabled && m.Account != null)
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{
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int goldStub;
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m.Account.GetGoldBalance(out goldStub, out balance);
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if (balance > Int32.MaxValue)
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{
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gold = checks = new Item[0];
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return Int32.MaxValue;
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}
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}
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Container bank = m.FindBankNoCreate();
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if (bank != null)
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{
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gold = bank.FindItemsByType(typeof(Gold));
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checks = bank.FindItemsByType(typeof(BankCheck));
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balance += gold.OfType<Gold>().Aggregate(0.0, (c, t) => c + t.Amount);
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balance += checks.OfType<BankCheck>().Aggregate(0.0, (c, t) => c + t.Worth);
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}
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else
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{
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gold = checks = new Item[0];
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}
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return (int)Math.Max(0, Math.Min(Int32.MaxValue, balance));
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}
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public static bool Withdraw(Mobile from, int amount)
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{
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// If for whatever reason the TOL checks fail, we should still try old methods for withdrawing currency.
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if (AccountGold.Enabled && from.Account != null && from.Account.WithdrawGold(amount))
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{
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return true;
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}
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Item[] gold, checks;
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var balance = GetBalance(from, out gold, out checks);
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if (balance < amount)
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{
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return false;
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}
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for (var i = 0; amount > 0 && i < gold.Length; ++i)
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{
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if (gold[i].Amount <= amount)
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{
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amount -= gold[i].Amount;
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gold[i].Delete();
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}
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else
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{
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gold[i].Amount -= amount;
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amount = 0;
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}
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}
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for (var i = 0; amount > 0 && i < checks.Length; ++i)
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{
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var check = (BankCheck)checks[i];
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if (check.Worth <= amount)
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{
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amount -= check.Worth;
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check.Delete();
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}
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else
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{
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check.Worth -= amount;
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amount = 0;
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}
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}
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return true;
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}
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public static bool Deposit(Mobile from, int amount)
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{
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// If for whatever reason the TOL checks fail, we should still try old methods for depositing currency.
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if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(amount))
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{
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return true;
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}
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var box = from.FindBankNoCreate();
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if (box == null)
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{
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return false;
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}
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var items = new List<Item>();
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while (amount > 0)
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{
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Item item;
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if (amount < 5000)
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{
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item = new Gold(amount);
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amount = 0;
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}
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else if (amount <= 1000000)
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{
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item = new BankCheck(amount);
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amount = 0;
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}
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else
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{
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item = new BankCheck(1000000);
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amount -= 1000000;
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}
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if (box.TryDropItem(from, item, false))
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{
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items.Add(item);
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}
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else
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{
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item.Delete();
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foreach (var curItem in items)
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{
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curItem.Delete();
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}
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return false;
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}
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}
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return true;
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}
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public static int DepositUpTo(Mobile from, int amount)
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{
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// If for whatever reason the TOL checks fail, we should still try old methods for depositing currency.
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if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(amount))
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{
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return amount;
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}
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var box = from.FindBankNoCreate();
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if (box == null)
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{
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return 0;
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}
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var amountLeft = amount;
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while (amountLeft > 0)
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{
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Item item;
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int amountGiven;
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if (amountLeft < 5000)
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{
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item = new Gold(amountLeft);
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amountGiven = amountLeft;
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}
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else if (amountLeft <= 1000000)
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{
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item = new BankCheck(amountLeft);
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amountGiven = amountLeft;
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}
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else
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{
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item = new BankCheck(1000000);
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amountGiven = 1000000;
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}
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if (box.TryDropItem(from, item, false))
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{
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amountLeft -= amountGiven;
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}
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else
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{
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item.Delete();
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break;
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}
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}
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return amount - amountLeft;
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}
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public static void Deposit(Container cont, int amount)
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{
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while (amount > 0)
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{
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Item item;
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if (amount < 5000)
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{
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item = new Gold(amount);
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amount = 0;
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}
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else if (amount <= 1000000)
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{
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item = new BankCheck(amount);
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amount = 0;
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}
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else
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{
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item = new BankCheck(1000000);
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amount -= 1000000;
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}
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cont.DropItem(item);
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}
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}
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public Banker( Serial serial ) : base( serial )
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{
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}
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public override bool HandlesOnSpeech( Mobile from )
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{
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if ( from.InRange( this.Location, 12 ) )
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return true;
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return base.HandlesOnSpeech( from );
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}
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public override void OnSpeech( SpeechEventArgs e )
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{
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if ( !e.Handled && e.Mobile.InRange( this.Location, 12 ) )
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{
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for ( int i = 0; i < e.Keywords.Length; ++i )
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{
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int keyword = e.Keywords[i];
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switch ( keyword )
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{
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case 0x0000: // *withdraw*
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{
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e.Handled = true;
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if ( e.Mobile.Criminal )
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{
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this.Say( 500389 ); // I will not do business with a criminal!
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break;
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}
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string[] split = e.Speech.Split( ' ' );
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if ( split.Length >= 2 )
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{
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int amount;
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Container pack = e.Mobile.Backpack;
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if ( !int.TryParse( split[1], out amount ) )
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break;
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if ( (!Core.ML && amount > 5000) || (Core.ML && amount > 60000) )
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{
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this.Say( 500381 ); // Thou canst not withdraw so much at one time!
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}
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else if (pack == null || pack.Deleted || !(pack.TotalWeight < pack.MaxWeight) || !(pack.TotalItems < pack.MaxItems))
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{
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this.Say(1048147); // Your backpack can't hold anything else.
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}
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else if (amount > 0)
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{
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BankBox box = e.Mobile.FindBankNoCreate();
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if (box == null || !Withdraw(e.Mobile, amount))
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{
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this.Say(500384); // Ah, art thou trying to fool me? Thou hast not so much gold!
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}
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else
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{
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pack.DropItem(new Gold(amount));
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this.Say(1010005); // Thou hast withdrawn gold from thy account.
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}
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}
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}
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break;
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}
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case 0x0001: // *balance*
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{
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e.Handled = true;
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if ( e.Mobile.Criminal )
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{
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this.Say( 500389 ); // I will not do business with a criminal!
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break;
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}
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if ( AccountGold.Enabled && e.Mobile.Account != null )
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{
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this.Say( 1155855, String.Format("{0:#,0}\t{1:#,0}", e.Mobile.Account.TotalPlat, e.Mobile.Account.TotalGold) ); // Thy current bank balance is ~1_AMOUNT~ platinum and ~2_AMOUNT~ gold.
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}
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else
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{
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this.Say( 1042759, GetBalance(e.Mobile).ToString("#,0") ); // Thy current bank balance is ~1_AMOUNT~ gold.
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}
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break;
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}
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case 0x0002: // *bank*
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{
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e.Handled = true;
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if ( e.Mobile.Criminal )
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{
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this.Say( 500378 ); // Thou art a criminal and cannot access thy bank box.
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break;
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}
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e.Mobile.BankBox.Open();
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break;
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}
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case 0x0003: // *check*
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{
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e.Handled = true;
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if ( AccountGold.Enabled )
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break;
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if ( e.Mobile.Criminal )
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{
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this.Say( 500389 ); // I will not do business with a criminal!
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break;
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}
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string[] split = e.Speech.Split( ' ' );
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if ( split.Length >= 2 )
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{
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int amount;
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if ( !int.TryParse( split[1], out amount ) )
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break;
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if ( amount < 5000 )
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{
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this.Say( 1010006 ); // We cannot create checks for such a paltry amount of gold!
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}
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else if ( amount > 1000000 )
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{
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this.Say( 1010007 ); // Our policies prevent us from creating checks worth that much!
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}
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else
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{
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BankCheck check = new BankCheck( amount );
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BankBox box = e.Mobile.BankBox;
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if ( !box.TryDropItem( e.Mobile, check, false ) )
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{
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this.Say( 500386 ); // There's not enough room in your bankbox for the check!
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check.Delete();
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}
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else if ( !box.ConsumeTotal( typeof( Gold ), amount ) )
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{
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this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
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check.Delete();
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}
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else
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{
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this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of:
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}
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}
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}
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break;
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}
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}
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}
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}
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base.OnSpeech( e );
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}
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public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
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{
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if ( from.Alive )
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list.Add( new OpenBankEntry( from, this ) );
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base.AddCustomContextEntries( from, list );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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