#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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778
Scripts/Mobiles/Townfolk/BaseEscortable.cs
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778
Scripts/Mobiles/Townfolk/BaseEscortable.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.ContextMenus;
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using EDI = Server.Mobiles.EscortDestinationInfo;
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using Server.Engines.MLQuests;
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using Server.Engines.MLQuests.Definitions;
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using Server.Engines.MLQuests.Objectives;
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namespace Server.Mobiles
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{
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public class BaseEscortable : BaseCreature
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{
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public static readonly TimeSpan EscortDelay = TimeSpan.FromMinutes( 5.0 );
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public static readonly TimeSpan AbandonDelay = MLQuestSystem.Enabled ? TimeSpan.FromMinutes( 1.0 ) : TimeSpan.FromMinutes( 2.0 );
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public static readonly TimeSpan DeleteTime = MLQuestSystem.Enabled ? TimeSpan.FromSeconds( 100 ) : TimeSpan.FromSeconds( 30 );
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public override bool StaticMLQuester { get { return false; } } // Suppress automatic quest registration on creation/deserialization
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private MLQuest m_MLQuest;
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protected override List<MLQuest> ConstructQuestList()
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{
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if ( m_MLQuest == null )
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{
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Region reg = Region;
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Type[] list = reg.IsPartOf( "Haven Island" ) ? m_MLQuestTypesNH : m_MLQuestTypes;
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int randomIdx = Utility.Random( list.Length );
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for ( int i = 0; i < list.Length; ++i )
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{
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Type questType = list[randomIdx];
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MLQuest quest = MLQuestSystem.FindQuest( questType );
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if ( quest != null )
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{
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bool okay = true;
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foreach ( BaseObjective obj in quest.Objectives )
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{
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if ( obj is EscortObjective && ( (EscortObjective)obj ).Destination.Contains( reg ) )
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{
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okay = false; // We're already there!
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break;
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}
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}
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if ( okay )
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{
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m_MLQuest = quest;
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break;
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}
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}
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else if ( MLQuestSystem.Debug )
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{
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Console.WriteLine( "Warning: Escortable cannot be assigned quest type '{0}', it is not registered", questType.Name );
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}
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randomIdx = ( randomIdx + 1 ) % list.Length;
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}
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if ( m_MLQuest == null )
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{
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if ( MLQuestSystem.Debug )
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Console.WriteLine( "Warning: No suitable quest found for escort {0}", Serial );
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return null;
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}
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}
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List<MLQuest> result = new List<MLQuest>();
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result.Add( m_MLQuest );
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return result;
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}
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public override bool CanShout { get { return ( !Controlled && !IsBeingDeleted ); } }
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public override void Shout( PlayerMobile pm )
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{
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/*
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* 1072301 - You there! Care to hear how to earn some easy gold?
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* 1072302 - Adventurer! I have an offer for you.
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* 1072303 - Wait! I have an opportunity for you to make some gold!
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*/
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MLQuestSystem.Tell( this, pm, Utility.Random( 1072301, 3 ) );
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}
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private EDI m_Destination;
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private string m_DestinationString;
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private DateTime m_DeleteTime;
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private Timer m_DeleteTimer;
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private bool m_DeleteCorpse = false;
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public bool IsBeingDeleted
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{
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get { return ( m_DeleteTimer != null ); }
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}
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public override bool Commandable { get { return false; } } // Our master cannot boss us around!
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public override bool DeleteCorpseOnDeath { get { return m_DeleteCorpse; } }
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[CommandProperty(AccessLevel.GameMaster)]
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public string Destination
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{
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get { return m_Destination == null ? null : m_Destination.Name; }
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set { m_DestinationString = value; m_Destination = EDI.Find(value); }
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}
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// Classic list
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// Used when: !MLQuestSystem.Enabled && !Core.ML
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private static string[] m_TownNames = new string[]
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{
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"Cove", "Britain", "Jhelom",
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"Minoc", "Ocllo", "Trinsic",
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"Vesper", "Yew", "Skara Brae",
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"Nujel'm", "Moonglow", "Magincia"
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};
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// ML list, pre-ML quest system
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// Used when: !MLQuestSystem.Enabled && Core.ML
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private static string[] m_MLTownNames = new string[]
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{
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"Cove", "Serpent's Hold", "Jhelom",
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"Nujel'm"
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};
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// ML quest system general list
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// Used when: MLQuestSystem.Enabled && !Region.IsPartOf( "Haven Island" )
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private static Type[] m_MLQuestTypes =
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{
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typeof( EscortToYew ),
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typeof( EscortToVesper ),
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typeof( EscortToTrinsic ),
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typeof( EscortToSkaraBrae ),
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typeof( EscortToSerpentsHold ),
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typeof( EscortToNujelm ),
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typeof( EscortToMoonglow ),
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typeof( EscortToMinoc ),
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typeof( EscortToMagincia ),
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typeof( EscortToJhelom ),
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typeof( EscortToCove ),
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typeof( EscortToBritain )
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// Ocllo was removed in pub 56
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//typeof( EscortToOcllo )
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};
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// ML quest system New Haven list
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// Used when: MLQuestSystem.Enabled && Region.IsPartOf( "Haven Island" )
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private static Type[] m_MLQuestTypesNH =
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{
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typeof( EscortToNHAlchemist ),
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typeof( EscortToNHBard ),
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typeof( EscortToNHWarrior ),
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typeof( EscortToNHTailor ),
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typeof( EscortToNHCarpenter ),
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typeof( EscortToNHMapmaker ),
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typeof( EscortToNHMage ),
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typeof( EscortToNHInn ),
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// Farm destination was removed
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//typeof( EscortToNHFarm ),
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typeof( EscortToNHDocks ),
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typeof( EscortToNHBowyer ),
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typeof( EscortToNHBank )
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};
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[Constructable]
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public BaseEscortable()
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: base(AIType.AI_Melee, FightMode.Aggressor, 22, 1, 0.2, 1.0)
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{
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InitBody();
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InitOutfit();
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Fame = 200;
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Karma = 4000;
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}
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public virtual void InitBody()
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{
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SetStr(90, 100);
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SetDex(90, 100);
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SetInt(15, 25);
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Hue = Utility.RandomSkinHue();
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if (Female = Utility.RandomBool())
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{
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Body = 401;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 400;
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Name = NameList.RandomName("male");
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}
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}
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public virtual void InitOutfit()
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{
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AddItem(new FancyShirt(Utility.RandomNeutralHue()));
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AddItem(new ShortPants(Utility.RandomNeutralHue()));
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AddItem(new Boots(Utility.RandomNeutralHue()));
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Utility.AssignRandomHair(this);
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PackGold(200, 250);
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}
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public virtual bool SayDestinationTo(Mobile m)
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{
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EDI dest = GetDestination();
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if (dest == null || !m.Alive)
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return false;
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Mobile escorter = GetEscorter();
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if (escorter == null)
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{
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Say("I am looking to go to {0}, will you take me?", (dest.Name == "Ocllo" && m.Map == Map.Trammel) ? "Haven" : dest.Name);
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return true;
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}
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else if (escorter == m)
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{
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Say("Lead on! Payment will be made when we arrive in {0}.", (dest.Name == "Ocllo" && m.Map == Map.Trammel) ? "Haven" : dest.Name);
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return true;
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}
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return false;
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}
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private static Hashtable m_EscortTable = new Hashtable();
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public static Hashtable EscortTable
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{
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get { return m_EscortTable; }
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}
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public virtual bool AcceptEscorter(Mobile m)
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{
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EDI dest = GetDestination();
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if (dest == null)
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return false;
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Mobile escorter = GetEscorter();
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if (escorter != null || !m.Alive)
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return false;
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BaseEscortable escortable = (BaseEscortable)m_EscortTable[m];
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if (escortable != null && !escortable.Deleted && escortable.GetEscorter() == m)
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{
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Say("I see you already have an escort.");
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return false;
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}
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else if (m is PlayerMobile && (((PlayerMobile)m).LastEscortTime + EscortDelay) >= DateTime.UtcNow)
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{
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int minutes = (int)Math.Ceiling(((((PlayerMobile)m).LastEscortTime + EscortDelay) - DateTime.UtcNow).TotalMinutes);
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Say("You must rest {0} minute{1} before we set out on this journey.", minutes, minutes == 1 ? "" : "s");
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return false;
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}
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else if (SetControlMaster(m))
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{
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m_LastSeenEscorter = DateTime.UtcNow;
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if (m is PlayerMobile)
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((PlayerMobile)m).LastEscortTime = DateTime.UtcNow;
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Say("Lead on! Payment will be made when we arrive in {0}.", (dest.Name == "Ocllo" && m.Map == Map.Trammel) ? "Haven" : dest.Name);
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m_EscortTable[m] = this;
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StartFollow();
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return true;
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}
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return false;
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}
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public override bool HandlesOnSpeech(Mobile from)
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{
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if ( MLQuestSystem.Enabled )
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return false;
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if (from.InRange(this.Location, 3))
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return true;
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return base.HandlesOnSpeech(from);
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}
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public override void OnSpeech(SpeechEventArgs e)
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{
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base.OnSpeech(e);
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EDI dest = GetDestination();
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if (dest != null && !e.Handled && e.Mobile.InRange(this.Location, 3))
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{
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if (e.HasKeyword(0x1D)) // *destination*
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e.Handled = SayDestinationTo(e.Mobile);
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else if (e.HasKeyword(0x1E)) // *i will take thee*
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e.Handled = AcceptEscorter(e.Mobile);
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}
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}
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public override void OnAfterDelete()
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{
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if (m_DeleteTimer != null)
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m_DeleteTimer.Stop();
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m_DeleteTimer = null;
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base.OnAfterDelete();
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}
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public override void OnThink()
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{
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base.OnThink();
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CheckAtDestination();
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}
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protected override bool OnMove(Direction d)
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{
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if (!base.OnMove(d))
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return false;
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CheckAtDestination();
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return true;
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}
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// TODO: Pre-ML methods below, might be mergeable with the ML methods in EscortObjective
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public virtual void StartFollow()
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{
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StartFollow(GetEscorter());
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}
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public virtual void StartFollow(Mobile escorter)
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{
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if (escorter == null)
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return;
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ActiveSpeed = 0.1;
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PassiveSpeed = 0.2;
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ControlOrder = OrderType.Follow;
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ControlTarget = escorter;
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if ((IsPrisoner == true) && (CantWalk == true))
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{
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CantWalk = false;
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}
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CurrentSpeed = 0.1;
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}
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public virtual void StopFollow()
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{
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ActiveSpeed = 0.2;
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PassiveSpeed = 1.0;
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ControlOrder = OrderType.None;
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ControlTarget = null;
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CurrentSpeed = 1.0;
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}
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private DateTime m_LastSeenEscorter;
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public virtual Mobile GetEscorter()
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{
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if ( !Controlled )
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return null;
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Mobile master = ControlMaster;
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if ( MLQuestSystem.Enabled || master == null )
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return master;
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if (master.Deleted || master.Map != this.Map || !master.InRange(Location, 30) || !master.Alive)
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{
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StopFollow();
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TimeSpan lastSeenDelay = DateTime.UtcNow - m_LastSeenEscorter;
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if (lastSeenDelay >= AbandonDelay)
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{
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master.SendLocalizedMessage(1042473); // You have lost the person you were escorting.
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Say(1005653); // Hmmm. I seem to have lost my master.
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SetControlMaster(null);
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m_EscortTable.Remove(master);
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerCallback(Delete));
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return null;
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}
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else
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{
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ControlOrder = OrderType.Stay;
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return master;
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}
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}
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if (ControlOrder != OrderType.Follow)
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StartFollow(master);
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m_LastSeenEscorter = DateTime.UtcNow;
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return master;
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}
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public virtual void BeginDelete()
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{
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if (m_DeleteTimer != null)
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m_DeleteTimer.Stop();
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m_DeleteTime = DateTime.UtcNow + DeleteTime;
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m_DeleteTimer = new DeleteTimer(this, m_DeleteTime - DateTime.UtcNow);
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m_DeleteTimer.Start();
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}
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public virtual bool CheckAtDestination()
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{
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if ( MLQuestSystem.Enabled )
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return false;
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EDI dest = GetDestination();
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if (dest == null)
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return false;
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Mobile escorter = GetEscorter();
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if (escorter == null)
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return false;
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if (dest.Contains(Location))
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{
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Say(1042809, escorter.Name); // We have arrived! I thank thee, ~1_PLAYER_NAME~! I have no further need of thy services. Here is thy pay.
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// not going anywhere
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m_Destination = null;
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m_DestinationString = null;
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Container cont = escorter.Backpack;
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if (cont == null)
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cont = escorter.BankBox;
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Gold gold = new Gold(500, 1000);
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if (!cont.TryDropItem(escorter, gold, false))
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gold.MoveToWorld(escorter.Location, escorter.Map);
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StopFollow();
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SetControlMaster(null);
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m_EscortTable.Remove(escorter);
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BeginDelete();
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Misc.Titles.AwardFame(escorter, 10, true);
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bool gainedPath = false;
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PlayerMobile pm = escorter as PlayerMobile;
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if (pm != null)
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{
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if (pm.CompassionGains > 0 && DateTime.UtcNow > pm.NextCompassionDay)
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{
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pm.NextCompassionDay = DateTime.MinValue;
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pm.CompassionGains = 0;
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}
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if (pm.CompassionGains >= 5) // have already gained 5 times in one day, can gain no more
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{
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pm.SendLocalizedMessage(1053004); // You must wait about a day before you can gain in compassion again.
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}
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else if (VirtueHelper.Award(pm, VirtueName.Compassion, this.IsPrisoner ? 400 : 200, ref gainedPath))
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{
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if (gainedPath)
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pm.SendLocalizedMessage(1053005); // You have achieved a path in compassion!
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else
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pm.SendLocalizedMessage(1053002); // You have gained in compassion.
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pm.NextCompassionDay = DateTime.UtcNow + TimeSpan.FromDays(1.0); // in one day CompassionGains gets reset to 0
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++pm.CompassionGains;
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if (pm.CompassionGains >= 5)
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pm.SendLocalizedMessage(1053004); // You must wait about a day before you can gain in compassion again.
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}
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else
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{
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pm.SendLocalizedMessage(1053003); // You have achieved the highest path of compassion and can no longer gain any further.
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}
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}
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return true;
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}
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return false;
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}
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public override bool OnBeforeDeath()
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{
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m_DeleteCorpse = ( Controlled || IsBeingDeleted );
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return base.OnBeforeDeath();
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}
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public BaseEscortable(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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EDI dest = GetDestination();
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writer.Write(dest != null);
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if (dest != null)
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writer.Write(dest.Name);
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writer.Write(m_DeleteTimer != null);
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||||
|
||||
if (m_DeleteTimer != null)
|
||||
writer.WriteDeltaTime(m_DeleteTime);
|
||||
|
||||
MLQuestSystem.WriteQuestRef( writer, StaticMLQuester ? null : m_MLQuest );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (reader.ReadBool())
|
||||
m_DestinationString = reader.ReadString(); // NOTE: We cannot EDI.Find here, regions have not yet been loaded :-(
|
||||
|
||||
if (reader.ReadBool())
|
||||
{
|
||||
m_DeleteTime = reader.ReadDeltaTime();
|
||||
m_DeleteTimer = new DeleteTimer(this, m_DeleteTime - DateTime.UtcNow);
|
||||
m_DeleteTimer.Start();
|
||||
}
|
||||
|
||||
if ( version >= 1 )
|
||||
{
|
||||
MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
|
||||
|
||||
if ( MLQuestSystem.Enabled && quest != null && !StaticMLQuester )
|
||||
m_MLQuest = quest;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanBeRenamedBy(Mobile from)
|
||||
{
|
||||
return (from.AccessLevel >= AccessLevel.GameMaster);
|
||||
}
|
||||
|
||||
public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
if ( from.Alive )
|
||||
{
|
||||
Mobile escorter = GetEscorter();
|
||||
|
||||
if ( !MLQuestSystem.Enabled && GetDestination() != null )
|
||||
{
|
||||
if ( escorter == null || escorter == from )
|
||||
list.Add( new AskDestinationEntry( this, from ) );
|
||||
|
||||
if ( escorter == null )
|
||||
list.Add( new AcceptEscortEntry( this, from ) );
|
||||
}
|
||||
|
||||
if ( escorter == from )
|
||||
list.Add( new AbandonEscortEntry( this, from ) );
|
||||
}
|
||||
|
||||
base.AddCustomContextEntries( from, list );
|
||||
}
|
||||
|
||||
public virtual string[] GetPossibleDestinations()
|
||||
{
|
||||
if (!Core.ML)
|
||||
return m_TownNames;
|
||||
else
|
||||
return m_MLTownNames;
|
||||
}
|
||||
|
||||
public virtual string PickRandomDestination()
|
||||
{
|
||||
if (Map.Felucca.Regions.Count == 0 || Map == null || Map == Map.Internal || Location == Point3D.Zero)
|
||||
return null; // Not yet fully initialized
|
||||
|
||||
string[] possible = GetPossibleDestinations();
|
||||
string picked = null;
|
||||
|
||||
while (picked == null)
|
||||
{
|
||||
picked = possible[Utility.Random(possible.Length)];
|
||||
EDI test = EDI.Find(picked);
|
||||
|
||||
if (test != null && test.Contains(Location))
|
||||
picked = null;
|
||||
}
|
||||
|
||||
return picked;
|
||||
}
|
||||
|
||||
public EDI GetDestination()
|
||||
{
|
||||
if ( MLQuestSystem.Enabled )
|
||||
return null;
|
||||
|
||||
if (m_DestinationString == null && m_DeleteTimer == null)
|
||||
m_DestinationString = PickRandomDestination();
|
||||
|
||||
if (m_Destination != null && m_Destination.Name == m_DestinationString)
|
||||
return m_Destination;
|
||||
|
||||
if (Map.Felucca.Regions.Count > 0)
|
||||
return (m_Destination = EDI.Find(m_DestinationString));
|
||||
|
||||
return (m_Destination = null);
|
||||
}
|
||||
|
||||
private class DeleteTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
|
||||
public DeleteTimer(Mobile m, TimeSpan delay)
|
||||
: base(delay)
|
||||
{
|
||||
m_Mobile = m;
|
||||
|
||||
Priority = TimerPriority.OneSecond;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Mobile.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class EscortDestinationInfo
|
||||
{
|
||||
private string m_Name;
|
||||
private Region m_Region;
|
||||
//private Rectangle2D[] m_Bounds;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return m_Name; }
|
||||
}
|
||||
|
||||
public Region Region
|
||||
{
|
||||
get { return m_Region; }
|
||||
}
|
||||
|
||||
/*public Rectangle2D[] Bounds
|
||||
{
|
||||
get{ return m_Bounds; }
|
||||
}*/
|
||||
|
||||
public bool Contains(Point3D p)
|
||||
{
|
||||
return m_Region.Contains(p);
|
||||
}
|
||||
|
||||
public EscortDestinationInfo(string name, Region region)
|
||||
{
|
||||
m_Name = name;
|
||||
m_Region = region;
|
||||
}
|
||||
|
||||
private static Hashtable m_Table;
|
||||
|
||||
public static void LoadTable()
|
||||
{
|
||||
ICollection list = Map.Felucca.Regions.Values;
|
||||
|
||||
if (list.Count == 0)
|
||||
return;
|
||||
|
||||
m_Table = new Hashtable();
|
||||
|
||||
foreach (Region r in list)
|
||||
{
|
||||
if (r.Name == null)
|
||||
continue;
|
||||
|
||||
if (r is Regions.DungeonRegion || r is Regions.TownRegion)
|
||||
m_Table[r.Name] = new EscortDestinationInfo(r.Name, r);
|
||||
}
|
||||
}
|
||||
|
||||
public static EDI Find(string name)
|
||||
{
|
||||
if (m_Table == null)
|
||||
LoadTable();
|
||||
|
||||
if (name == null || m_Table == null)
|
||||
return null;
|
||||
|
||||
return (EscortDestinationInfo)m_Table[name];
|
||||
}
|
||||
}
|
||||
|
||||
public class AskDestinationEntry : ContextMenuEntry
|
||||
{
|
||||
private BaseEscortable m_Mobile;
|
||||
private Mobile m_From;
|
||||
|
||||
public AskDestinationEntry(BaseEscortable m, Mobile from)
|
||||
: base(6100, 3)
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
m_Mobile.SayDestinationTo(m_From);
|
||||
}
|
||||
}
|
||||
|
||||
public class AcceptEscortEntry : ContextMenuEntry
|
||||
{
|
||||
private BaseEscortable m_Mobile;
|
||||
private Mobile m_From;
|
||||
|
||||
public AcceptEscortEntry(BaseEscortable m, Mobile from)
|
||||
: base(6101, 3)
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
m_Mobile.AcceptEscorter(m_From);
|
||||
}
|
||||
}
|
||||
|
||||
public class AbandonEscortEntry : ContextMenuEntry
|
||||
{
|
||||
private BaseEscortable m_Mobile;
|
||||
private Mobile m_From;
|
||||
|
||||
public AbandonEscortEntry(BaseEscortable m, Mobile from)
|
||||
: base(6102, 3)
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
m_Mobile.Delete(); // OSI just seems to delete instantly
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue