#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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76
Scripts/Mobiles/Townfolk/HarborMaster.cs
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76
Scripts/Mobiles/Townfolk/HarborMaster.cs
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using System;
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using Server.Items;
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using Server;
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using Server.Misc;
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namespace Server.Mobiles
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{
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public class HarborMaster : BaseCreature
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{
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public override bool CanTeach { get { return false; } }
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[Constructable]
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public HarborMaster()
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: base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
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{
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InitStats( 31, 41, 51 );
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SetSkill( SkillName.Mining, 36, 68 );
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SpeechHue = Utility.RandomDyedHue();
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Hue = Utility.RandomSkinHue();
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Blessed = true;
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if( this.Female = Utility.RandomBool() )
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{
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this.Body = 0x191;
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this.Name = NameList.RandomName( "female" );
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Title = "the Harbor Mistress";
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}
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else
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{
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this.Body = 0x190;
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this.Name = NameList.RandomName( "male" );
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Title = "the Harbor Master";
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}
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AddItem( new Shirt( Utility.RandomDyedHue() ) );
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AddItem( new Boots() );
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AddItem( new LongPants( Utility.RandomNeutralHue() ) );
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AddItem( new QuarterStaff() );
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Utility.AssignRandomHair( this );
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Container pack = new Backpack();
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pack.DropItem( new Gold( 250, 300 ) );
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pack.Movable = false;
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AddItem( pack );
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}
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public override bool ClickTitle { get { return false; } }
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public HarborMaster( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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