#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
85
Scripts/Mobiles/Townfolk/Merchant.cs
Normal file
85
Scripts/Mobiles/Townfolk/Merchant.cs
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using EDI=Server.Mobiles.EscortDestinationInfo;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Merchant : BaseEscortable
|
||||
{
|
||||
[Constructable]
|
||||
public Merchant()
|
||||
{
|
||||
Title = "the merchant";
|
||||
SetSkill( SkillName.ItemID, 55.0, 78.0 );
|
||||
SetSkill( SkillName.ArmsLore, 55, 78 );
|
||||
}
|
||||
|
||||
public override bool CanTeach { get { return true; } }
|
||||
public override bool ClickTitle { get { return false; } } // Do not display 'the merchant' when single-clicking
|
||||
|
||||
private static int GetRandomHue()
|
||||
{
|
||||
switch( Utility.Random( 6 ) )
|
||||
{
|
||||
default:
|
||||
case 0: return 0;
|
||||
case 1: return Utility.RandomBlueHue();
|
||||
case 2: return Utility.RandomGreenHue();
|
||||
case 3: return Utility.RandomRedHue();
|
||||
case 4: return Utility.RandomYellowHue();
|
||||
case 5: return Utility.RandomNeutralHue();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
if( Female )
|
||||
AddItem( new PlainDress() );
|
||||
else
|
||||
AddItem( new Shirt( GetRandomHue() ) );
|
||||
|
||||
int lowHue = GetRandomHue();
|
||||
|
||||
AddItem( new ThighBoots() );
|
||||
|
||||
if( Female )
|
||||
AddItem( new FancyDress( lowHue ) );
|
||||
else
|
||||
AddItem( new FancyShirt( lowHue ) );
|
||||
AddItem( new LongPants( lowHue ) );
|
||||
|
||||
if( !Female )
|
||||
AddItem( new BodySash( lowHue ) );
|
||||
|
||||
|
||||
|
||||
//if ( !Female )
|
||||
//AddItem( new Longsword() );
|
||||
|
||||
Utility.AssignRandomHair( this );
|
||||
|
||||
PackGold( 200, 250 );
|
||||
}
|
||||
|
||||
public Merchant( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue