#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
94
Scripts/Mobiles/Townfolk/Samurai.cs
Normal file
94
Scripts/Mobiles/Townfolk/Samurai.cs
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Samurai : BaseCreature
|
||||
{
|
||||
public override bool CanTeach{ get{ return true; } }
|
||||
public override bool ClickTitle{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public Samurai() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Title = "the samurai";
|
||||
|
||||
InitStats( 100, 100, 25 );
|
||||
|
||||
SetSkill( SkillName.ArmsLore, 64.0, 80.0 );
|
||||
SetSkill( SkillName.Bushido, 64.0, 85.0 );
|
||||
SetSkill( SkillName.Parry, 64.0, 80.0 );
|
||||
SetSkill( SkillName.Swords, 64.0, 85.0 );
|
||||
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
|
||||
Hue = Utility.RandomSkinHue();
|
||||
|
||||
if ( Female = Utility.RandomBool() )
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName( "female" );
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName( "male" );
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: AddItem( new Lajatang() ); break;
|
||||
case 1: AddItem( new Wakizashi() ); break;
|
||||
case 2: AddItem( new NoDachi() ); break;
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: AddItem( new LeatherSuneate() ); break;
|
||||
case 1: AddItem( new PlateSuneate() ); break;
|
||||
case 2: AddItem( new StuddedHaidate() ); break;
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
case 0: AddItem( new LeatherJingasa() ); break;
|
||||
case 1: AddItem( new ChainHatsuburi() ); break;
|
||||
case 2: AddItem( new HeavyPlateJingasa() ); break;
|
||||
case 3: AddItem( new DecorativePlateKabuto() ); break;
|
||||
}
|
||||
|
||||
AddItem( new LeatherDo() );
|
||||
AddItem( new LeatherHiroSode() );
|
||||
AddItem( new SamuraiTabi( Utility.RandomNondyedHue() ) ); // TODO: Hue
|
||||
|
||||
int hairHue = Utility.RandomNondyedHue();
|
||||
|
||||
|
||||
Utility.AssignRandomHair( this, hairHue );
|
||||
|
||||
if( Utility.Random( 7 ) != 0 )
|
||||
Utility.AssignRandomFacialHair( this, hairHue );
|
||||
|
||||
PackGold( 250, 300 );
|
||||
}
|
||||
|
||||
public Samurai( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue