#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Townfolk/SeekerOfAdventure.cs
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Scripts/Mobiles/Townfolk/SeekerOfAdventure.cs
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using System;
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using Server;
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using Server.Items;
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using EDI = Server.Mobiles.EscortDestinationInfo;
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namespace Server.Mobiles
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{
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public class SeekerOfAdventure : BaseEscortable
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{
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private static string[] m_Dungeons = new string[]
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{
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"Covetous", "Deceit", "Despise",
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"Destard", "Hythloth", "Shame", // Old Code for Pre-ML shards.
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"Wrong"
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};
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private static string[] m_MLDestinations = new string[]
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{
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"Cove", "Serpent's Hold", "Jhelom", // ML List
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"Nujel'm"
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};
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public override string[] GetPossibleDestinations()
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{
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if ( Core.ML )
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return m_MLDestinations;
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else
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return m_Dungeons;
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}
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[Constructable]
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public SeekerOfAdventure()
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{
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Title = "the seeker of adventure";
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}
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public override bool ClickTitle{ get{ return false; } } // Do not display 'the seeker of adventure' when single-clicking
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private static int GetRandomHue()
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{
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switch ( Utility.Random( 6 ) )
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{
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default:
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case 0: return 0;
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case 1: return Utility.RandomBlueHue();
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case 2: return Utility.RandomGreenHue();
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case 3: return Utility.RandomRedHue();
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case 4: return Utility.RandomYellowHue();
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case 5: return Utility.RandomNeutralHue();
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}
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}
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public override void InitOutfit()
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{
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if ( Female )
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AddItem( new FancyDress( GetRandomHue() ) );
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else
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AddItem( new FancyShirt( GetRandomHue() ) );
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int lowHue = GetRandomHue();
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AddItem( new ShortPants( lowHue ) );
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if ( Female )
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AddItem( new ThighBoots( lowHue ) );
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else
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AddItem( new Boots( lowHue ) );
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if ( !Female )
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AddItem( new BodySash( lowHue ) );
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AddItem( new Cloak( GetRandomHue() ) );
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AddItem( new Longsword() );
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Utility.AssignRandomHair( this );
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PackGold( 100, 150 );
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}
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public SeekerOfAdventure( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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