#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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96
Scripts/Mobiles/Vendors/NPC/Armorer.cs
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96
Scripts/Mobiles/Vendors/NPC/Armorer.cs
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using System;
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using System.Collections.Generic;
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using Server;
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namespace Server.Mobiles
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{
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public class Armorer : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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public Armorer() : base( "the armorer" )
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{
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SetSkill( SkillName.ArmsLore, 64.0, 100.0 );
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SetSkill( SkillName.Blacksmith, 60.0, 83.0 );
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}
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public override void InitSBInfo()
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{
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switch ( Utility.Random( 4 ))
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{
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case 0:
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{
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m_SBInfos.Add( new SBLeatherArmor() );
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m_SBInfos.Add( new SBStuddedArmor() );
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m_SBInfos.Add( new SBMetalShields() );
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m_SBInfos.Add( new SBPlateArmor() );
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m_SBInfos.Add( new SBHelmetArmor() );
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m_SBInfos.Add( new SBChainmailArmor() );
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m_SBInfos.Add( new SBRingmailArmor() );
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break;
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}
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case 1:
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{
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m_SBInfos.Add( new SBStuddedArmor() );
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m_SBInfos.Add( new SBLeatherArmor() );
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m_SBInfos.Add( new SBMetalShields() );
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m_SBInfos.Add( new SBHelmetArmor() );
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break;
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}
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case 2:
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{
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m_SBInfos.Add( new SBMetalShields() );
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m_SBInfos.Add( new SBPlateArmor() );
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m_SBInfos.Add( new SBHelmetArmor() );
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m_SBInfos.Add( new SBChainmailArmor() );
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m_SBInfos.Add( new SBRingmailArmor() );
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break;
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}
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case 3:
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{
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m_SBInfos.Add( new SBMetalShields() );
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m_SBInfos.Add( new SBHelmetArmor() );
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break;
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}
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}
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if ( IsTokunoVendor )
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{
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m_SBInfos.Add( new SBSELeatherArmor() );
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m_SBInfos.Add( new SBSEArmor() );
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}
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}
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public override VendorShoeType ShoeType
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{
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get{ return VendorShoeType.Boots; }
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem( new Server.Items.HalfApron( Utility.RandomYellowHue() ) );
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AddItem( new Server.Items.Bascinet() );
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}
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public Armorer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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