#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
148
Scripts/Mobiles/Vendors/NPC/Blacksmith.cs
Normal file
148
Scripts/Mobiles/Vendors/NPC/Blacksmith.cs
Normal file
|
|
@ -0,0 +1,148 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Engines.BulkOrders;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Blacksmith : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.BlacksmithsGuild; } }
|
||||
|
||||
[Constructable]
|
||||
public Blacksmith() : base( "the blacksmith" )
|
||||
{
|
||||
SetSkill( SkillName.ArmsLore, 36.0, 68.0 );
|
||||
SetSkill( SkillName.Blacksmith, 65.0, 88.0 );
|
||||
SetSkill( SkillName.Fencing, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Macing, 61.0, 93.0 );
|
||||
SetSkill( SkillName.Swords, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Tactics, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Parry, 61.0, 93.0 );
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
/*m_SBInfos.Add( new SBSmithTools() );
|
||||
|
||||
m_SBInfos.Add( new SBMetalShields() );
|
||||
m_SBInfos.Add( new SBWoodenShields() );
|
||||
|
||||
m_SBInfos.Add( new SBPlateArmor() );
|
||||
|
||||
m_SBInfos.Add( new SBHelmetArmor() );
|
||||
m_SBInfos.Add( new SBChainmailArmor() );
|
||||
m_SBInfos.Add( new SBRingmailArmor() );
|
||||
m_SBInfos.Add( new SBAxeWeapon() );
|
||||
m_SBInfos.Add( new SBPoleArmWeapon() );
|
||||
m_SBInfos.Add( new SBRangedWeapon() );
|
||||
|
||||
m_SBInfos.Add( new SBKnifeWeapon() );
|
||||
m_SBInfos.Add( new SBMaceWeapon() );
|
||||
m_SBInfos.Add( new SBSpearForkWeapon() );
|
||||
m_SBInfos.Add( new SBSwordWeapon() );*/
|
||||
|
||||
m_SBInfos.Add( new SBBlacksmith() );
|
||||
if ( IsTokunoVendor )
|
||||
{
|
||||
m_SBInfos.Add( new SBSEArmor() );
|
||||
m_SBInfos.Add( new SBSEWeapons() );
|
||||
}
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType
|
||||
{
|
||||
get{ return VendorShoeType.None; }
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
Item item = ( Utility.RandomBool() ? null : new Server.Items.RingmailChest() );
|
||||
|
||||
if ( item != null && !EquipItem( item ) )
|
||||
{
|
||||
item.Delete();
|
||||
item = null;
|
||||
}
|
||||
|
||||
if ( item == null )
|
||||
AddItem( new Server.Items.FullApron() );
|
||||
|
||||
AddItem( new Server.Items.Bascinet() );
|
||||
AddItem( new Server.Items.SmithHammer() );
|
||||
}
|
||||
|
||||
#region Bulk Orders
|
||||
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
|
||||
{
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
if ( pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()) )
|
||||
{
|
||||
double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
|
||||
|
||||
if ( theirSkill >= 70.1 )
|
||||
pm.NextSmithBulkOrder = TimeSpan.FromHours( 6.0 );
|
||||
else if ( theirSkill >= 50.1 )
|
||||
pm.NextSmithBulkOrder = TimeSpan.FromHours( 2.0 );
|
||||
else
|
||||
pm.NextSmithBulkOrder = TimeSpan.FromHours( 1.0 );
|
||||
|
||||
if ( theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble() )
|
||||
return new LargeSmithBOD();
|
||||
|
||||
return SmallSmithBOD.CreateRandomFor( from );
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override bool IsValidBulkOrder( Item item )
|
||||
{
|
||||
return ( item is SmallSmithBOD || item is LargeSmithBOD );
|
||||
}
|
||||
|
||||
public override bool SupportsBulkOrders( Mobile from )
|
||||
{
|
||||
return ( from is PlayerMobile && from.Skills[SkillName.Blacksmith].Base > 0 );
|
||||
}
|
||||
|
||||
public override TimeSpan GetNextBulkOrder( Mobile from )
|
||||
{
|
||||
if ( from is PlayerMobile )
|
||||
return ((PlayerMobile)from).NextSmithBulkOrder;
|
||||
|
||||
return TimeSpan.Zero;
|
||||
}
|
||||
|
||||
public override void OnSuccessfulBulkOrderReceive( Mobile from )
|
||||
{
|
||||
if( Core.SE && from is PlayerMobile )
|
||||
((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public Blacksmith( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue