#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Cook : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Cook() : base( "the cook" )
{
SetSkill( SkillName.Cooking, 90.0, 100.0 );
SetSkill( SkillName.TasteID, 75.0, 98.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBCook() );
if ( IsTokunoVendor )
m_SBInfos.Add( new SBSECook() );
}
public override VendorShoeType ShoeType
{
get{ return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; }
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Server.Items.HalfApron() );
}
public Cook( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}