#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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167
Scripts/Mobiles/Vendors/NPC/Guildmasters/BaseGuildmaster.cs
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167
Scripts/Mobiles/Vendors/NPC/Guildmasters/BaseGuildmaster.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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public abstract class BaseGuildmaster : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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public override bool IsActiveVendor{ get{ return false; } }
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public override bool ClickTitle{ get{ return false; } }
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public virtual int JoinCost{ get{ return 500; } }
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public virtual TimeSpan JoinAge{ get{ return TimeSpan.FromDays( 0.0 ); } }
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public virtual TimeSpan JoinGameAge{ get{ return TimeSpan.FromDays( 2.0 ); } }
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public virtual TimeSpan QuitAge{ get{ return TimeSpan.FromDays( 7.0 ); } }
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public virtual TimeSpan QuitGameAge{ get{ return TimeSpan.FromDays( 4.0 ); } }
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public override void InitSBInfo()
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{
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}
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public virtual bool CheckCustomReqs( PlayerMobile pm )
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{
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return true;
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}
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public virtual void SayGuildTo( Mobile m )
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{
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SayTo( m, 1008055 + (int)NpcGuild );
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}
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public virtual void SayWelcomeTo( Mobile m )
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{
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SayTo( m, 1008054 ); // Welcome to the guild! Thou shalt find that fellow members shall grant thee lower prices in shops.
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}
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public virtual void SayPriceTo( Mobile m )
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{
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m.Send( new MessageLocalizedAffix( Serial, Body, MessageType.Regular, SpeechHue, 3, 1008052, Name, AffixType.Append, JoinCost.ToString(), "" ) );
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}
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public virtual bool WasNamed( string speech )
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{
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string name = this.Name;
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return ( name != null && Insensitive.StartsWith( speech, name ) );
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}
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public override bool HandlesOnSpeech( Mobile from )
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{
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if ( from.InRange( this.Location, 2 ) )
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return true;
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return base.HandlesOnSpeech( from );
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}
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public override void OnSpeech( SpeechEventArgs e )
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{
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Mobile from = e.Mobile;
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if ( !e.Handled && from is PlayerMobile && from.InRange( this.Location, 2 ) && WasNamed( e.Speech ) )
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{
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PlayerMobile pm = (PlayerMobile)from;
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if ( e.HasKeyword( 0x0004 ) ) // *join* | *member*
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{
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if ( pm.NpcGuild == this.NpcGuild )
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SayTo( from, 501047 ); // Thou art already a member of our guild.
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else if ( pm.NpcGuild != NpcGuild.None )
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SayTo( from, 501046 ); // Thou must resign from thy other guild first.
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else if ( pm.GameTime < JoinGameAge || (pm.CreationTime + JoinAge) > DateTime.UtcNow )
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SayTo( from, 501048 ); // You are too young to join my guild...
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else if ( CheckCustomReqs( pm ) )
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SayPriceTo( from );
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e.Handled = true;
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}
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else if ( e.HasKeyword( 0x0005 ) ) // *resign* | *quit*
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{
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if ( pm.NpcGuild != this.NpcGuild )
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{
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SayTo( from, 501052 ); // Thou dost not belong to my guild!
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}
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else if ( (pm.NpcGuildJoinTime + QuitAge) > DateTime.UtcNow || (pm.NpcGuildGameTime + QuitGameAge) > pm.GameTime )
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{
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SayTo( from, 501053 ); // You just joined my guild! You must wait a week to resign.
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}
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else
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{
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SayTo( from, 501054 ); // I accept thy resignation.
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pm.NpcGuild = NpcGuild.None;
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}
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e.Handled = true;
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}
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}
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base.OnSpeech( e );
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}
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public override bool OnGoldGiven( Mobile from, Gold dropped )
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{
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if ( from is PlayerMobile && dropped.Amount == JoinCost )
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{
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PlayerMobile pm = (PlayerMobile)from;
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if ( pm.NpcGuild == this.NpcGuild )
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{
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SayTo( from, 501047 ); // Thou art already a member of our guild.
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}
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else if ( pm.NpcGuild != NpcGuild.None )
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{
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SayTo( from, 501046 ); // Thou must resign from thy other guild first.
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}
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else if ( pm.GameTime < JoinGameAge || (pm.CreationTime + JoinAge) > DateTime.UtcNow )
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{
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SayTo( from, 501048 ); // You are too young to join my guild...
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}
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else if ( CheckCustomReqs( pm ) )
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{
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SayWelcomeTo( from );
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pm.NpcGuild = this.NpcGuild;
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pm.NpcGuildJoinTime = DateTime.UtcNow;
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pm.NpcGuildGameTime = pm.GameTime;
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dropped.Delete();
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return true;
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}
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return false;
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}
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return base.OnGoldGiven( from, dropped );
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}
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public BaseGuildmaster( string title ) : base( title )
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{
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Title = String.Format( "the {0} {1}", title, Female ? "guildmistress" : "guildmaster" );
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}
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public BaseGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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