#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using System.Collections;
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using Server;
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namespace Server.Mobiles
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{
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public class HealerGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.HealersGuild; } }
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[Constructable]
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public HealerGuildmaster() : base( "healer" )
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{
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SetSkill( SkillName.Anatomy, 85.0, 100.0 );
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SetSkill( SkillName.Healing, 90.0, 100.0 );
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SetSkill( SkillName.Forensics, 75.0, 98.0 );
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SetSkill( SkillName.MagicResist, 75.0, 98.0 );
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SetSkill( SkillName.SpiritSpeak, 65.0, 88.0 );
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}
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public override VendorShoeType ShoeType
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{
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get{ return VendorShoeType.Sandals; }
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem( new Server.Items.Robe( Utility.RandomYellowHue() ) );
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}
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public HealerGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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