#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using System.Collections;
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using Server;
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namespace Server.Mobiles
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{
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public class MerchantGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
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[Constructable]
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public MerchantGuildmaster() : base( "merchant" )
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{
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SetSkill( SkillName.ItemID, 85.0, 100.0 );
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SetSkill( SkillName.ArmsLore, 85.0, 100.0 );
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}
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public MerchantGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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