#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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127
Scripts/Mobiles/Vendors/NPC/Guildmasters/ThiefGuildmaster.cs
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127
Scripts/Mobiles/Vendors/NPC/Guildmasters/ThiefGuildmaster.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class ThiefGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.ThievesGuild; } }
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public override TimeSpan JoinAge{ get{ return TimeSpan.FromDays( 7.0 ); } }
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[Constructable]
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public ThiefGuildmaster() : base( "thief" )
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{
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SetSkill( SkillName.DetectHidden, 75.0, 98.0 );
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SetSkill( SkillName.Hiding, 65.0, 88.0 );
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SetSkill( SkillName.Lockpicking, 85.0, 100.0 );
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SetSkill( SkillName.Snooping, 90.0, 100.0 );
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SetSkill( SkillName.Poisoning, 60.0, 83.0 );
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SetSkill( SkillName.Stealing, 90.0, 100.0 );
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SetSkill( SkillName.Fencing, 75.0, 98.0 );
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SetSkill( SkillName.Stealth, 85.0, 100.0 );
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SetSkill( SkillName.RemoveTrap, 85.0, 100.0 );
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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if ( Utility.RandomBool() )
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AddItem( new Server.Items.Kryss() );
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else
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AddItem( new Server.Items.Dagger() );
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}
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public override bool CheckCustomReqs( PlayerMobile pm )
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{
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if ( pm.Young )
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{
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SayTo( pm, 502089 ); // You cannot be a member of the Thieves' Guild while you are Young.
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return false;
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}
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else if ( pm.Kills > 0 )
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{
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SayTo( pm, 501050 ); // This guild is for cunning thieves, not oafish cutthroats.
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return false;
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}
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else if ( pm.Skills[SkillName.Stealing].Base < 60.0 )
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{
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SayTo( pm, 501051 ); // You must be at least a journeyman pickpocket to join this elite organization.
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return false;
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}
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return true;
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}
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public override void SayWelcomeTo( Mobile m )
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{
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SayTo( m, 1008053 ); // Welcome to the guild! Stay to the shadows, friend.
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}
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public override bool HandlesOnSpeech( Mobile from )
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{
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if ( from.InRange( this.Location, 2 ) )
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return true;
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return base.HandlesOnSpeech( from );
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}
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public override void OnSpeech( SpeechEventArgs e )
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{
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Mobile from = e.Mobile;
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if ( !e.Handled && from is PlayerMobile && from.InRange( this.Location, 2 ) && e.HasKeyword( 0x1F ) ) // *disguise*
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{
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PlayerMobile pm = (PlayerMobile)from;
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if ( pm.NpcGuild == NpcGuild.ThievesGuild )
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SayTo( from, 501839 ); // That particular item costs 700 gold pieces.
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else
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SayTo( from, 501838 ); // I don't know what you're talking about.
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e.Handled = true;
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}
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base.OnSpeech( e );
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}
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public override bool OnGoldGiven( Mobile from, Gold dropped )
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{
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if ( from is PlayerMobile && dropped.Amount == 700 )
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{
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PlayerMobile pm = (PlayerMobile)from;
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if ( pm.NpcGuild == NpcGuild.ThievesGuild )
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{
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from.AddToBackpack( new DisguiseKit() );
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dropped.Delete();
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return true;
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}
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}
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return base.OnGoldGiven( from, dropped );
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}
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public ThiefGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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