#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.ContextMenus;
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namespace Server.Mobiles
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{
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public class TinkerGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } }
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[Constructable]
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public TinkerGuildmaster() : base( "tinker" )
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{
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SetSkill( SkillName.Lockpicking, 65.0, 88.0 );
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SetSkill( SkillName.Tinkering, 90.0, 100.0 );
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SetSkill( SkillName.RemoveTrap, 85.0, 100.0 );
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}
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public TinkerGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
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{
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if ( Core.ML && from.Alive )
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{
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RechargeEntry entry = new RechargeEntry( from, this );
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if ( WeaponEngravingTool.Find( from ) == null )
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entry.Enabled = false;
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list.Add( entry );
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}
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base.AddCustomContextEntries( from, list );
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}
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private class RechargeEntry : ContextMenuEntry
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{
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private Mobile m_From;
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private Mobile m_Vendor;
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public RechargeEntry( Mobile from, Mobile vendor ) : base( 6271, 6 )
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{
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m_From = from;
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m_Vendor = vendor;
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}
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public override void OnClick()
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{
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if ( !Core.ML || m_Vendor == null || m_Vendor.Deleted )
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return;
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WeaponEngravingTool tool = WeaponEngravingTool.Find( m_From );
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if ( tool != null && tool.UsesRemaining <= 0 )
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{
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if ( Banker.GetBalance( m_From ) >= 100000 )
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m_From.SendGump( new WeaponEngravingTool.ConfirmGump( tool, m_Vendor ) );
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else
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m_Vendor.Say( 1076167 ); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
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}
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else
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m_Vendor.Say( 1076164 ); // I can only help with this if you are carrying an engraving tool that needs repair.
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}
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}
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}
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}
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